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https://github.com/DarkFlippers/unleashed-firmware
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3c7a4eeaed
* iButton: Fix header "Saved!" message stays on other screens * SubGhz,iButton: proper popup reset Co-authored-by: あく <alleteam@gmail.com>
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
#include "../ibutton_i.h"
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static void ibutton_scene_delete_success_popup_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
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}
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void ibutton_scene_delete_success_on_enter(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
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popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
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popup_set_callback(popup, ibutton_scene_delete_success_popup_callback);
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popup_set_context(popup, ibutton);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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}
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bool ibutton_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventBack) {
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scene_manager_search_and_switch_to_previous_scene(
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ibutton->scene_manager, iButtonSceneSelectKey);
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}
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}
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return consumed;
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}
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void ibutton_scene_delete_success_on_exit(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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popup_reset(popup);
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}
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