unleashed-firmware/applications/external/solitaire/common/dml.c
2023-03-15 01:25:18 +03:00

53 lines
No EOL
1.2 KiB
C

#include "dml.h"
#include <math.h>
float lerp(float v0, float v1, float t) {
if(t > 1) return v1;
return (1 - t) * v0 + t * v1;
}
Vector lerp_2d(Vector start, Vector end, float t) {
return (Vector){
lerp(start.x, end.x, t),
lerp(start.y, end.y, t),
};
}
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
return lerp_2d(lerp_2d(start, control, t), lerp_2d(control, end, t), t);
}
Vector vector_add(Vector a, Vector b) {
return (Vector){a.x + b.x, a.y + b.y};
}
Vector vector_sub(Vector a, Vector b) {
return (Vector){a.x - b.x, a.y - b.y};
}
Vector vector_mul_components(Vector a, Vector b) {
return (Vector){a.x * b.x, a.y * b.y};
}
Vector vector_div_components(Vector a, Vector b) {
return (Vector){a.x / b.x, a.y / b.y};
}
Vector vector_normalized(Vector a) {
float length = vector_magnitude(a);
return (Vector){a.x / length, a.y / length};
}
float vector_magnitude(Vector a) {
return sqrt(a.x * a.x + a.y * a.y);
}
float vector_distance(Vector a, Vector b) {
return vector_magnitude(vector_sub(a, b));
}
float vector_dot(Vector a, Vector b) {
Vector _a = vector_normalized(a);
Vector _b = vector_normalized(b);
return _a.x * _b.x + _a.y * _b.y;
}