unleashed-firmware/applications/main/nfc/scenes/nfc_scene_retry_confirm.c
Liam Hays 90958a6d23
More UI fixes and improvements (#2419)
* Unify spelling of confirm exit/retry across apps.
* Unify infrared exit/retry confirm menus?
* "Keyboard Layout", not "Keyboard layout".
* Make iButton read scene prompt less awkward.
* "Detect Reader" in MF Classic saved menu instead of "Detect reader"
* NFC menu spelling changes only.
* Remove \n in strings in widget_add_string_element() calls.

Co-authored-by: あく <alleteam@gmail.com>
2023-03-08 20:27:21 +09:00

47 lines
1.6 KiB
C

#include "../nfc_i.h"
void nfc_scene_retry_confirm_dialog_callback(DialogExResult result, void* context) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
}
void nfc_scene_retry_confirm_on_enter(void* context) {
Nfc* nfc = context;
DialogEx* dialog_ex = nfc->dialog_ex;
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "Stay");
dialog_ex_set_header(dialog_ex, "Retry Reading?", 64, 11, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
dialog_ex_set_context(dialog_ex, nfc);
dialog_ex_set_result_callback(dialog_ex, nfc_scene_retry_confirm_dialog_callback);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewDialogEx);
}
bool nfc_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultRight) {
consumed = scene_manager_previous_scene(nfc->scene_manager);
} else if(event.event == DialogExResultLeft) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneRead);
}
} else if(event.type == SceneManagerEventTypeBack) {
consumed = true;
}
return consumed;
}
void nfc_scene_retry_confirm_on_exit(void* context) {
Nfc* nfc = context;
// Clean view
dialog_ex_reset(nfc->dialog_ex);
}