mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
23ff6723cf
* bt: update connection parameters * bt: set correct connection latency and timeout * gui popup: add clean method * furi_hal_bt: add connection parameters request, clear database * bt: add forget bonded devices API * bt_settings: add forget bonded devices GUI * bt: rework pin code show with view port to hide view * bt: support conn parameters for different profiles * furi_hal_bt: sync f6 target * target f6: fix build * bt: format sources * furi_hal_bt: update connection parameters * bt: update connection params, fix GUI * FuriHal: fix spelling * Refactoring: rename _clean to _reset Co-authored-by: あく <alleteam@gmail.com>
94 lines
2.5 KiB
C
94 lines
2.5 KiB
C
/**
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* @file button_menu.h
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* GUI: ButtonMenu view module API
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*/
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#pragma once
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#include <stdint.h>
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ButtonMenu anonymous structure */
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typedef struct ButtonMenu ButtonMenu;
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/** ButtonMenuItem anonymous structure */
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typedef struct ButtonMenuItem ButtonMenuItem;
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/** Callback for any button menu actions */
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typedef void (*ButtonMenuItemCallback)(void* context, int32_t index, InputType type);
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/** Type of button. Difference in drawing buttons. */
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typedef enum {
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ButtonMenuItemTypeCommon,
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ButtonMenuItemTypeControl,
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} ButtonMenuItemType;
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/** Get button menu view
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*
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* @param button_menu ButtonMenu instance
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*
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* @return View instance that can be used for embedding
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*/
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View* button_menu_get_view(ButtonMenu* button_menu);
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/** Clean button menu
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*
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* @param button_menu ButtonMenu instance
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*/
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void button_menu_reset(ButtonMenu* button_menu);
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/** Add item to button menu instance
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*
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* @param button_menu ButtonMenu instance
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* @param label text inside new button
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* @param index value to distinct between buttons inside
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* ButtonMenuItemCallback
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* @param callback The callback
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* @param type type of button to create. Differ by button
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* drawing. Control buttons have no frames, and
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* have more squared borders.
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* @param callback_context The callback context
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*
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* @return pointer to just-created item
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*/
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ButtonMenuItem* button_menu_add_item(
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ButtonMenu* button_menu,
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const char* label,
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int32_t index,
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ButtonMenuItemCallback callback,
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ButtonMenuItemType type,
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void* callback_context);
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/** Allocate and initialize new instance of ButtonMenu model
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*
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* @return just-created ButtonMenu model
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*/
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ButtonMenu* button_menu_alloc(void);
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/** Free ButtonMenu element
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*
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* @param button_menu ButtonMenu instance
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*/
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void button_menu_free(ButtonMenu* button_menu);
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/** Set ButtonMenu header on top of canvas
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*
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* @param button_menu ButtonMenu instance
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* @param header header on the top of button menu
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*/
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void button_menu_set_header(ButtonMenu* button_menu, const char* header);
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/** Set selected item
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*
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* @param button_menu ButtonMenu instance
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* @param index index of ButtonMenu to be selected
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*/
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void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index);
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#ifdef __cplusplus
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}
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#endif
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