mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-01 00:39:12 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
68 lines
2.7 KiB
C
68 lines
2.7 KiB
C
#include "../infrared_i.h"
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void infrared_scene_debug_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredWorker* worker = infrared->worker;
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infrared_worker_rx_set_received_signal_callback(
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worker, infrared_signal_received_callback, context);
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infrared_worker_rx_enable_blink_on_receiving(worker, true);
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infrared_worker_rx_start(worker);
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infrared_debug_view_set_text(infrared->debug_view, "Received signals\nwill appear here");
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDebugView);
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}
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bool infrared_scene_debug_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeSignalReceived) {
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InfraredDebugView* debug_view = infrared->debug_view;
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InfraredSignal* signal = infrared->received_signal;
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if(infrared_signal_is_raw(signal)) {
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InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
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infrared_debug_view_set_text(debug_view, "RAW\n%d samples\n", raw->timings_size);
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printf("RAW, %d samples:\r\n", raw->timings_size);
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for(size_t i = 0; i < raw->timings_size; ++i) {
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printf("%lu ", raw->timings[i]);
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}
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printf("\r\n");
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} else {
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InfraredMessage* message = infrared_signal_get_message(signal);
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infrared_debug_view_set_text(
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debug_view,
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"%s\nA:0x%0*lX\nC:0x%0*lX\n%s\n",
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infrared_get_protocol_name(message->protocol),
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ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
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message->address,
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ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
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message->command,
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message->repeat ? " R" : "");
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printf(
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"== %s, A:0x%0*lX, C:0x%0*lX%s ==\r\n",
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infrared_get_protocol_name(message->protocol),
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ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
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message->address,
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ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
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message->command,
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message->repeat ? " R" : "");
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}
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_debug_on_exit(void* context) {
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Infrared* infrared = context;
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InfraredWorker* worker = infrared->worker;
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infrared_worker_rx_stop(worker);
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infrared_worker_rx_enable_blink_on_receiving(worker, false);
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}
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