mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 16:29:12 +00:00
91c1eaf5a8
* scene_manager: search -> search_and_switch_to previous_scene * scene_manager: add search and switch to another scene API * scene_manager: Navigation -> Back event
167 lines
4.9 KiB
C
Executable file
167 lines
4.9 KiB
C
Executable file
#include "nfc_i.h"
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#include "api-hal-nfc.h"
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bool nfc_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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Nfc* nfc = (Nfc*)context;
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return scene_manager_handle_custom_event(nfc->scene_manager, event);
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}
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bool nfc_back_event_callback(void* context) {
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furi_assert(context);
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Nfc* nfc = (Nfc*)context;
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return scene_manager_handle_back_event(nfc->scene_manager);
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}
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void nfc_tick_event_callback(void* context) {
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furi_assert(context);
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Nfc* nfc = (Nfc*)context;
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scene_manager_handle_tick_event(nfc->scene_manager);
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}
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Nfc* nfc_alloc() {
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Nfc* nfc = furi_alloc(sizeof(Nfc));
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nfc->worker = nfc_worker_alloc();
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nfc->view_dispatcher = view_dispatcher_alloc();
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nfc->scene_manager = scene_manager_alloc(&nfc_scene_handlers, nfc);
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view_dispatcher_enable_queue(nfc->view_dispatcher);
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view_dispatcher_set_event_callback_context(nfc->view_dispatcher, nfc);
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view_dispatcher_set_custom_event_callback(nfc->view_dispatcher, nfc_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(nfc->view_dispatcher, nfc_back_event_callback);
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view_dispatcher_set_tick_event_callback(nfc->view_dispatcher, nfc_tick_event_callback, 100);
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// Open GUI record
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nfc->gui = furi_record_open("gui");
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view_dispatcher_attach_to_gui(nfc->view_dispatcher, nfc->gui, ViewDispatcherTypeFullscreen);
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// Open Notification record
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nfc->notifications = furi_record_open("notification");
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// Submenu
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nfc->submenu = submenu_alloc();
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view_dispatcher_add_view(nfc->view_dispatcher, NfcViewMenu, submenu_get_view(nfc->submenu));
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// Dialog
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nfc->dialog_ex = dialog_ex_alloc();
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view_dispatcher_add_view(
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nfc->view_dispatcher, NfcViewDialogEx, dialog_ex_get_view(nfc->dialog_ex));
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// Popup
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nfc->popup = popup_alloc();
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view_dispatcher_add_view(nfc->view_dispatcher, NfcViewPopup, popup_get_view(nfc->popup));
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// Text Input
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nfc->text_input = text_input_alloc();
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view_dispatcher_add_view(
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nfc->view_dispatcher, NfcViewTextInput, text_input_get_view(nfc->text_input));
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// Byte Input
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nfc->byte_input = byte_input_alloc();
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view_dispatcher_add_view(
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nfc->view_dispatcher, NfcViewByteInput, byte_input_get_view(nfc->byte_input));
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// TextBox
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nfc->text_box = text_box_alloc();
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view_dispatcher_add_view(
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nfc->view_dispatcher, NfcViewTextBox, text_box_get_view(nfc->text_box));
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string_init(nfc->text_box_store);
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// Custom Widget
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nfc->widget = widget_alloc();
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view_dispatcher_add_view(nfc->view_dispatcher, NfcViewWidget, widget_get_view(nfc->widget));
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// Bank Card
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nfc->bank_card = bank_card_alloc();
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view_dispatcher_add_view(
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nfc->view_dispatcher, NfcViewBankCard, bank_card_get_view(nfc->bank_card));
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return nfc;
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}
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void nfc_free(Nfc* nfc) {
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furi_assert(nfc);
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// Submenu
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewMenu);
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submenu_free(nfc->submenu);
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// DialogEx
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewDialogEx);
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dialog_ex_free(nfc->dialog_ex);
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// Popup
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewPopup);
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popup_free(nfc->popup);
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// TextInput
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewTextInput);
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text_input_free(nfc->text_input);
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// ByteInput
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewByteInput);
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byte_input_free(nfc->byte_input);
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// TextBox
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewTextBox);
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text_box_free(nfc->text_box);
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string_clear(nfc->text_box_store);
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// Custom Widget
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewWidget);
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widget_free(nfc->widget);
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// Bank Card
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view_dispatcher_remove_view(nfc->view_dispatcher, NfcViewBankCard);
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bank_card_free(nfc->bank_card);
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// Worker
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nfc_worker_stop(nfc->worker);
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nfc_worker_free(nfc->worker);
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// View Dispatcher
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view_dispatcher_free(nfc->view_dispatcher);
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// Scene Manager
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scene_manager_free(nfc->scene_manager);
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// GUI
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furi_record_close("gui");
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nfc->gui = NULL;
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// Notifications
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furi_record_close("notification");
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nfc->notifications = NULL;
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free(nfc);
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}
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int32_t nfc_task(void* p) {
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Nfc* nfc = nfc_alloc();
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// Check argument and run corresponding scene
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if(p && nfc_device_load(&nfc->dev, p)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateUid);
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} else {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneStart);
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}
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view_dispatcher_run(nfc->view_dispatcher);
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nfc_free(nfc);
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return 0;
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}
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void nfc_text_store_set(Nfc* nfc, const char* text, ...) {
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va_list args;
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va_start(args, text);
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vsnprintf(nfc->text_store, sizeof(nfc->text_store), text, args);
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va_end(args);
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}
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void nfc_text_store_clear(Nfc* nfc) {
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memset(nfc->text_store, 0, sizeof(nfc->text_store));
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}
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