unleashed-firmware/applications/ibutton/scenes/ibutton_scene_read.c
Georgii Surkov 5171a6ad14
[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup
* Add more scenes
* Add even more scenes
* Add even more scenes again
* More scenes...
* Add key info scene
* Add delete success scene
* Use scene state to store internal data
* Add parameter parsing
* Add emulate scene
* Add write scene
* Add write success scene
* Add Read scene
* Add read success scene
* Add exit confirm scene
* Add retry confirm scene
* Add CRC error scene
* Add not key scene
* Add read key menu scene
* Rename some scenes
* Refactor conditionals
* Remove unneeded custom events
* Remove the old iButton app
* Correct formatting
* Remove rogue comments and function prototypes
* iButton: cleanup merge artifacts and fix warnings

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 19:48:39 +03:00

72 lines
2.7 KiB
C

#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
static void ibutton_scene_read_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventWorkerRead);
}
void ibutton_scene_read_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
iButtonKey* key = ibutton->key;
iButtonWorker* worker = ibutton->key_worker;
DOLPHIN_DEED(DolphinDeedIbuttonRead);
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_key_set_name(key, "");
ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
ibutton_worker_read_start(worker, key);
}
bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
consumed = true;
ibutton_notification_message(ibutton, iButtonNotificationMessageRead);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventWorkerRead) {
bool success = false;
iButtonKey* key = ibutton->key;
if(ibutton_key_get_type(key) == iButtonKeyDS1990) {
if(!ibutton_key_dallas_crc_is_valid(key)) {
scene_manager_next_scene(scene_manager, iButtonSceneReadCRCError);
} else if(!ibutton_key_dallas_is_1990_key(key)) {
scene_manager_next_scene(scene_manager, iButtonSceneReadNotKeyError);
} else {
success = true;
}
} else {
success = true;
}
if(success) {
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
scene_manager_next_scene(scene_manager, iButtonSceneReadSuccess);
}
}
}
return consumed;
}
void ibutton_scene_read_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
ibutton_worker_stop(ibutton->key_worker);
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}