mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 01:28:00 +00:00
917be9c6d3
* Add Auto Lock Time setting * Update .gitignore * Add value_index toolbox module * Auto locking basic implementation * Better AutoLock implementation, edge cases and cleanup * Fix NULL pointer crash * Turn off backlight shortly in locked mode * Re-enable auto lock after pin lock * Correctly handle start when pin locked * Use timer to hide locked hint * Use a single state variable instead of multiple bools * Do not call update callback recursively * Allow input when the Unlocked hint is shown * Add a delay to backlight switch off while locking * Better user input handling * Switch backlight off after pin timeout * Correct grammar in notification settings Co-authored-by: あく <alleteam@gmail.com>
159 lines
6.1 KiB
C
159 lines
6.1 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <gui/scene_manager.h>
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#include <gui/view_stack.h>
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#include <stdint.h>
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#include <portmacro.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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#include "../desktop.h"
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#include "../desktop_i.h"
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#include "../animations/animation_manager.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_pin_input.h"
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#include "../desktop_helpers.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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#define WRONG_PIN_HEADER_TIMEOUT 3000
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#define INPUT_PIN_VIEW_TIMEOUT 15000
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typedef struct {
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TimerHandle_t timer;
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} DesktopScenePinInputState;
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static void desktop_scene_locked_light_red(bool value) {
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NotificationApp* app = furi_record_open("notification");
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if(value) {
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notification_message(app, &sequence_set_only_red_255);
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} else {
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notification_message(app, &sequence_reset_red);
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}
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furi_record_close("notification");
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}
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static void
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desktop_scene_pin_input_set_timer(Desktop* desktop, bool enable, TickType_t new_period) {
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furi_assert(desktop);
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DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
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desktop->scene_manager, DesktopScenePinInput);
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furi_assert(state);
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if(enable) {
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xTimerChangePeriod(state->timer, new_period, portMAX_DELAY);
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} else {
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xTimerStop(state->timer, portMAX_DELAY);
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}
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}
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static void desktop_scene_pin_input_back_callback(void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
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}
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static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
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Desktop* desktop = (Desktop*)context;
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if(pins_are_equal(&desktop->settings.pin_code, pin_code)) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
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} else {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopPinInputEventUnlockFailed);
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}
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}
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static void desktop_scene_pin_input_timer_callback(TimerHandle_t timer) {
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Desktop* desktop = pvTimerGetTimerID(timer);
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopPinInputEventResetWrongPinLabel);
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}
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void desktop_scene_pin_input_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_view_pin_input_set_context(desktop->pin_input_view, desktop);
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desktop_view_pin_input_set_back_callback(
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desktop->pin_input_view, desktop_scene_pin_input_back_callback);
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desktop_view_pin_input_set_timeout_callback(
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desktop->pin_input_view, desktop_scene_pin_input_back_callback);
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desktop_view_pin_input_set_done_callback(
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desktop->pin_input_view, desktop_scene_pin_input_done_callback);
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DesktopScenePinInputState* state = malloc(sizeof(DesktopScenePinInputState));
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state->timer =
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xTimerCreate(NULL, 10000, pdFALSE, desktop, desktop_scene_pin_input_timer_callback);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopScenePinInput, (uint32_t)state);
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desktop_view_pin_input_hide_pin(desktop->pin_input_view, true);
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desktop_view_pin_input_set_label_button(desktop->pin_input_view, "OK");
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desktop_view_pin_input_set_label_secondary(desktop->pin_input_view, 44, 25, "Enter PIN:");
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desktop_view_pin_input_set_pin_position(desktop->pin_input_view, 64, 37);
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desktop_view_pin_input_reset_pin(desktop->pin_input_view);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinInput);
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}
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bool desktop_scene_pin_input_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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uint32_t pin_fails = 0;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopPinInputEventUnlockFailed:
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pin_fails = furi_hal_rtc_get_pin_fails();
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pin_fails++;
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furi_hal_rtc_set_pin_fails(pin_fails);
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uint32_t pin_timeout = desktop_helpers_get_pin_fail_timeout(pin_fails);
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if(pin_timeout > 0) {
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desktop_helpers_emit_error_notification();
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopScenePinTimeout, pin_timeout);
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scene_manager_next_scene(desktop->scene_manager, DesktopScenePinTimeout);
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} else {
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desktop_scene_locked_light_red(true);
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desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
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desktop_view_pin_input_set_label_secondary(
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desktop->pin_input_view, 25, 25, "Wrong PIN try again:");
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desktop_scene_pin_input_set_timer(desktop, true, WRONG_PIN_HEADER_TIMEOUT);
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desktop_view_pin_input_reset_pin(desktop->pin_input_view);
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}
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consumed = true;
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break;
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case DesktopPinInputEventResetWrongPinLabel:
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desktop_scene_locked_light_red(false);
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desktop_view_pin_input_set_label_primary(desktop->pin_input_view, 0, 0, NULL);
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desktop_view_pin_input_set_label_secondary(
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desktop->pin_input_view, 44, 25, "Enter PIN:");
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consumed = true;
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break;
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case DesktopPinInputEventUnlocked:
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desktop_unlock(desktop);
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consumed = true;
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break;
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case DesktopPinInputEventBack:
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneLocked);
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notification_message(desktop->notification, &sequence_display_off);
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_pin_input_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_scene_locked_light_red(false);
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DesktopScenePinInputState* state = (DesktopScenePinInputState*)scene_manager_get_scene_state(
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desktop->scene_manager, DesktopScenePinInput);
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xTimerStop(state->timer, portMAX_DELAY);
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while(xTimerIsTimerActive(state->timer)) {
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furi_hal_delay_ms(1);
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}
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xTimerDelete(state->timer, portMAX_DELAY);
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free(state);
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}
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