mirror of
https://github.com/DarkFlippers/unleashed-firmware
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4bf29827f8
* Quicksave 1 * Header stage complete * Source stage complete * Lint & merge fixes * Includes * Documentation step 1 * FBT: output free size considering BT STACK * Documentation step 2 * py lint * Fix music player plugin * unit test stage 1: string allocator, mem, getters, setters, appends, compare, search. * unit test: string equality * unit test: string replace * unit test: string start_with, end_with * unit test: string trim * unit test: utf-8 * Rename * Revert fw_size changes * Simplify CLI backspace handling * Simplify CLI character insert * Merge fixes * Furi: correct filenaming and spelling * Bt: remove furi string include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
107 lines
4 KiB
C
107 lines
4 KiB
C
#include "../infrared_i.h"
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#include <string.h>
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#include <toolbox/path.h>
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void infrared_scene_edit_rename_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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TextInput* text_input = infrared->text_input;
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size_t enter_name_length = 0;
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const InfraredEditTarget edit_target = infrared->app_state.edit_target;
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if(edit_target == InfraredEditTargetButton) {
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text_input_set_header_text(text_input, "Name the button");
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const int32_t current_button_index = infrared->app_state.current_button_index;
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furi_assert(current_button_index != InfraredButtonIndexNone);
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InfraredRemoteButton* current_button =
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infrared_remote_get_button(remote, current_button_index);
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enter_name_length = INFRARED_MAX_BUTTON_NAME_LENGTH;
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strncpy(
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infrared->text_store[0],
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infrared_remote_button_get_name(current_button),
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enter_name_length);
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} else if(edit_target == InfraredEditTargetRemote) {
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text_input_set_header_text(text_input, "Name the remote");
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enter_name_length = INFRARED_MAX_REMOTE_NAME_LENGTH;
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strncpy(infrared->text_store[0], infrared_remote_get_name(remote), enter_name_length);
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FuriString* folder_path;
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folder_path = furi_string_alloc();
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if(furi_string_end_with(infrared->file_path, INFRARED_APP_EXTENSION)) {
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path_extract_dirname(furi_string_get_cstr(infrared->file_path), folder_path);
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}
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ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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furi_string_get_cstr(folder_path),
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INFRARED_APP_EXTENSION,
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infrared_remote_get_name(remote));
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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furi_string_free(folder_path);
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} else {
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furi_assert(0);
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}
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text_input_set_result_callback(
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text_input,
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infrared_text_input_callback,
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context,
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infrared->text_store[0],
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enter_name_length,
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false);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
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}
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bool infrared_scene_edit_rename_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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SceneManager* scene_manager = infrared->scene_manager;
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InfraredAppState* app_state = &infrared->app_state;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeTextEditDone) {
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bool success = false;
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const InfraredEditTarget edit_target = app_state->edit_target;
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if(edit_target == InfraredEditTargetButton) {
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const int32_t current_button_index = app_state->current_button_index;
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furi_assert(current_button_index != InfraredButtonIndexNone);
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success = infrared_remote_rename_button(
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remote, infrared->text_store[0], current_button_index);
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app_state->current_button_index = InfraredButtonIndexNone;
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} else if(edit_target == InfraredEditTargetRemote) {
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success = infrared_rename_current_remote(infrared, infrared->text_store[0]);
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} else {
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furi_assert(0);
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}
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if(success) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditRenameDone);
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} else {
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scene_manager_search_and_switch_to_previous_scene(
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scene_manager, InfraredSceneRemoteList);
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}
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_edit_rename_on_exit(void* context) {
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Infrared* infrared = context;
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TextInput* text_input = infrared->text_input;
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void* validator_context = text_input_get_validator_callback_context(text_input);
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text_input_set_validator(text_input, NULL, NULL);
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if(validator_context) {
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validator_is_file_free((ValidatorIsFile*)validator_context);
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}
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}
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