mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-01 00:39:12 +00:00
0321717a86
Solitaire, Blackjack, HEX Viewer
353 lines
No EOL
9.5 KiB
C
353 lines
No EOL
9.5 KiB
C
#include "card.h"
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#include "dml.h"
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#include "ui.h"
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#define CARD_DRAW_X_START 108
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#define CARD_DRAW_Y_START 38
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#define CARD_DRAW_X_SPACE 10
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#define CARD_DRAW_Y_SPACE 8
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#define CARD_DRAW_X_OFFSET 4
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#define CARD_DRAW_FIRST_ROW_LENGTH 7
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uint8_t pips[4][3] = {
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{21, 10, 7}, //spades
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{7, 10, 7}, //hearts
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{0, 10, 7}, //diamonds
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{14, 10, 7}, //clubs
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};
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uint8_t letters[13][3] = {
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{0, 0, 5},
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{5, 0, 5},
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{10, 0, 5},
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{15, 0, 5},
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{20, 0, 5},
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{25, 0, 5},
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{30, 0, 5},
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{0, 5, 5},
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{5, 5, 5},
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{10, 5, 5},
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{15, 5, 5},
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{20, 5, 5},
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{25, 5, 5},
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};
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//region Player card positions
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uint8_t playerCardPositions[22][4] = {
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//first row
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{108, 38},
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{98, 38},
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{88, 38},
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{78, 38},
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{68, 38},
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{58, 38},
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{48, 38},
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{38, 38},
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//second row
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{104, 26},
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{94, 26},
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{84, 26},
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{74, 26},
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{64, 26},
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{54, 26},
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{44, 26},
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//third row
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{99, 14},
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{89, 14},
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{79, 14},
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{69, 14},
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{59, 14},
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{49, 14},
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};
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//endregion
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Icon* card_graphics = NULL;
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void set_card_graphics(const Icon* graphics) {
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card_graphics = (Icon*)graphics;
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}
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void draw_card_at_colored(
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int8_t pos_x,
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int8_t pos_y,
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uint8_t pip,
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uint8_t character,
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bool inverted,
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Canvas* const canvas) {
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DrawMode primary = inverted ? Black : White;
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DrawMode secondary = inverted ? White : Black;
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draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
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draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
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uint8_t* drawInfo = pips[pip];
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uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
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uint8_t left = pos_x + 2;
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uint8_t right = (pos_x + CARD_WIDTH - s - 2);
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uint8_t top = pos_y + 2;
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uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
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draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s, secondary);
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draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s, secondary);
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drawInfo = letters[character];
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px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
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left = pos_x + 2;
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right = (pos_x + CARD_WIDTH - s - 2);
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top = pos_y + 2;
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bottom = (pos_y + CARD_HEIGHT - s - 2);
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draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s, secondary);
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draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s, secondary);
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}
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void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas) {
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draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
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}
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void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas) {
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for(int i = count - 1; i >= 0; i--) {
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draw_card_at(
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playerCardPositions[i][0],
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playerCardPositions[i][1],
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cards[i].pip,
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cards[i].character,
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canvas);
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}
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}
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Vector card_pos_at_index(uint8_t index) {
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return (Vector){playerCardPositions[index][0], playerCardPositions[index][1]};
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}
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void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas) {
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draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
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draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
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draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
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}
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void generate_deck(Deck* deck_ptr, uint8_t deck_count) {
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uint16_t counter = 0;
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if(deck_ptr->cards != NULL) {
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free(deck_ptr->cards);
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}
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deck_ptr->deck_count = deck_count;
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deck_ptr->card_count = deck_count * 52;
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deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
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for(uint8_t deck = 0; deck < deck_count; deck++) {
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for(uint8_t pip = 0; pip < 4; pip++) {
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for(uint8_t label = 0; label < 13; label++) {
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deck_ptr->cards[counter] = (Card){pip, label, false, false};
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counter++;
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}
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}
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}
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}
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void shuffle_deck(Deck* deck_ptr) {
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srand(DWT->CYCCNT);
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deck_ptr->index = 0;
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int max = deck_ptr->deck_count * 52;
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for(int i = 0; i < max; i++) {
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int r = i + (rand() % (max - i));
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Card tmp = deck_ptr->cards[i];
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deck_ptr->cards[i] = deck_ptr->cards[r];
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deck_ptr->cards[r] = tmp;
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}
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}
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uint8_t hand_count(const Card* cards, uint8_t count) {
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uint8_t aceCount = 0;
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uint8_t score = 0;
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for(uint8_t i = 0; i < count; i++) {
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if(cards[i].character == 12)
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aceCount++;
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else {
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if(cards[i].character > 8)
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score += 10;
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else
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score += cards[i].character + 2;
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}
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}
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for(uint8_t i = 0; i < aceCount; i++) {
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if((score + 11) <= 21)
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score += 11;
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else
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score++;
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}
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return score;
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}
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void draw_card_animation(
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Card animatingCard,
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Vector from,
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Vector control,
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Vector to,
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float t,
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bool extra_margin,
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Canvas* const canvas) {
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float time = t;
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if(extra_margin) {
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time += 0.2;
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}
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Vector currentPos = quadratic_2d(from, control, to, time);
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if(t > 1) {
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draw_card_at(
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currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
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} else {
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if(t < 0.5)
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draw_card_back_at(currentPos.x, currentPos.y, canvas);
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else
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draw_card_at(
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currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
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}
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}
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void init_hand(Hand* hand_ptr, uint8_t count) {
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hand_ptr->cards = malloc(sizeof(Card) * count);
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hand_ptr->index = 0;
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hand_ptr->max = count;
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}
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void free_hand(Hand* hand_ptr) {
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FURI_LOG_D("CARD", "Freeing hand");
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free(hand_ptr->cards);
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}
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void add_to_hand(Hand* hand_ptr, Card card) {
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FURI_LOG_D("CARD", "Adding to hand");
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if(hand_ptr->index < hand_ptr->max) {
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hand_ptr->cards[hand_ptr->index] = card;
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hand_ptr->index++;
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}
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}
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void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas) {
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if(highlighted) {
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draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
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draw_rounded_box_frame(
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canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
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} else {
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draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
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draw_rounded_box_frame(
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canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
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}
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}
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int first_non_flipped_card(Hand hand) {
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for(int i = 0; i < hand.index; i++) {
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if(!hand.cards[i].flipped) {
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return i;
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}
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}
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return hand.index;
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}
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void draw_hand_column(
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Hand hand,
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int16_t pos_x,
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int16_t pos_y,
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int8_t highlight,
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Canvas* const canvas) {
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if(hand.index == 0) {
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draw_card_space(pos_x, pos_y, highlight > 0, canvas);
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if(highlight == 0)
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draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Inverse);
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return;
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}
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int loopEnd = hand.index;
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int hStart = max(loopEnd - 4, 0);
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int pos = 0;
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int first = first_non_flipped_card(hand);
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bool wastop = false;
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if(first >= 0 && first <= hStart && highlight != first) {
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if(first > 0) {
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draw_card_back_at(pos_x, pos_y + pos, canvas);
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pos += 4;
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hStart++;
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wastop = true;
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}
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draw_card_at_colored(
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pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character, false, canvas);
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pos += 8;
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hStart++;
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}
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if(hStart > highlight && highlight >= 0) {
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if(!wastop && first > 0) {
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draw_card_back_at(pos_x, pos_y + pos, canvas);
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pos += 4;
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hStart++;
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}
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draw_card_at_colored(
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pos_x,
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pos_y + pos,
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hand.cards[highlight].pip,
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hand.cards[highlight].character,
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true,
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canvas);
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pos += 8;
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hStart++;
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}
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for(int i = hStart; i < loopEnd; i++, pos += 4) {
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if(hand.cards[i].flipped) {
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draw_card_back_at(pos_x, pos_y + pos, canvas);
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if(i == highlight)
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draw_rounded_box(
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canvas, pos_x + 1, pos_y + pos + 1, CARD_WIDTH - 2, CARD_HEIGHT - 2, Inverse);
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} else {
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draw_card_at_colored(
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pos_x,
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pos_y + pos,
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hand.cards[i].pip,
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hand.cards[i].character,
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(i == highlight),
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canvas);
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if(i == highlight || i == first) pos += 4;
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}
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}
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}
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Card remove_from_deck(uint16_t index, Deck* deck) {
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FURI_LOG_D("CARD", "Removing from deck");
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Card result = {0, 0, true, false};
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if(deck->card_count > 0) {
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deck->card_count--;
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for(int i = 0, curr_index = 0; i <= deck->card_count; i++) {
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if(i != index) {
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deck->cards[curr_index] = deck->cards[i];
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curr_index++;
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} else {
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result = deck->cards[i];
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}
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}
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if(deck->index >= 0) {
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deck->index--;
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}
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}
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return result;
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}
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void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index) {
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FURI_LOG_D("CARD", "Extracting hand region");
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if(start_index >= hand->index) return;
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for(uint8_t i = start_index; i < hand->index; i++) {
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add_to_hand(to, hand->cards[i]);
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}
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hand->index = start_index;
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}
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void add_hand_region(Hand* to, Hand* from) {
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FURI_LOG_D("CARD", "Adding hand region");
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if((to->index + from->index) <= to->max) {
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for(int i = 0; i < from->index; i++) {
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add_to_hand(to, from->cards[i]);
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}
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}
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} |