unleashed-firmware/applications/app-loader/app-loader.c
DrZlo13 8f9b2513ff
[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00

190 lines
6.3 KiB
C

#include <furi.h>
#include <cli/cli.h>
#include <gui/gui.h>
#include "menu/menu.h"
#include "menu/menu_item.h"
#include "applications.h"
#include <assets_icons.h>
#include <api-hal.h>
typedef struct {
osThreadAttr_t app_thread_attr;
osThreadId_t app_thread_id;
Widget* widget;
const FuriApplication* current_app;
} AppLoaderState;
typedef struct {
AppLoaderState* state;
const FuriApplication* app;
} AppLoaderContext;
// TODO add mutex for contex
static void render_callback(Canvas* canvas, void* _ctx) {
AppLoaderState* ctx = (AppLoaderState*)_ctx;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 32, ctx->current_app->name);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 2, 44, "press back to exit");
}
static void input_callback(InputEvent* input_event, void* _ctx) {
AppLoaderState* ctx = (AppLoaderState*)_ctx;
if(input_event->state && input_event->input == InputBack) {
osThreadTerminate(ctx->app_thread_id);
widget_enabled_set(ctx->widget, false);
api_hal_timebase_insomnia_exit();
}
}
static void handle_menu(void* _ctx) {
AppLoaderContext* ctx = (AppLoaderContext*)_ctx;
if(ctx->app->app == NULL) return;
widget_enabled_set(ctx->state->widget, true);
// TODO how to call this?
// furiac_wait_libs(&FLIPPER_STARTUP[i].libs);
api_hal_timebase_insomnia_enter();
ctx->state->current_app = ctx->app;
ctx->state->app_thread_attr.name = ctx->app->name;
ctx->state->app_thread_attr.attr_bits = osThreadDetached;
ctx->state->app_thread_attr.cb_mem = NULL;
ctx->state->app_thread_attr.cb_size = 0;
ctx->state->app_thread_attr.stack_mem = NULL;
ctx->state->app_thread_attr.stack_size = 1024;
ctx->state->app_thread_attr.priority = osPriorityNormal;
ctx->state->app_thread_attr.tz_module = 0;
ctx->state->app_thread_attr.reserved = 0;
ctx->state->app_thread_id = osThreadNew(ctx->app->app, NULL, &ctx->state->app_thread_attr);
}
static void handle_cli(string_t args, void* _ctx) {
AppLoaderContext* ctx = (AppLoaderContext*)_ctx;
if(ctx->app->app == NULL) return;
cli_print("Starting furi application\r\n");
ctx->state->current_app = ctx->app;
ctx->state->app_thread_attr.name = ctx->app->name;
ctx->state->app_thread_attr.attr_bits = osThreadDetached;
ctx->state->app_thread_attr.cb_mem = NULL;
ctx->state->app_thread_attr.cb_size = 0;
ctx->state->app_thread_attr.stack_mem = NULL;
ctx->state->app_thread_attr.stack_size = 1024;
ctx->state->app_thread_attr.priority = osPriorityNormal;
ctx->state->app_thread_attr.tz_module = 0;
ctx->state->app_thread_attr.reserved = 0;
ctx->state->app_thread_id = osThreadNew(ctx->app->app, NULL, &ctx->state->app_thread_attr);
cli_print("Press any key to kill application");
char c;
cli_read(&c, 1);
osThreadTerminate(ctx->state->app_thread_id);
}
void app_loader(void* p) {
osThreadId_t self_id = osThreadGetId();
furi_check(self_id);
AppLoaderState state;
state.app_thread_id = NULL;
state.widget = widget_alloc();
widget_enabled_set(state.widget, false);
widget_draw_callback_set(state.widget, render_callback, &state);
widget_input_callback_set(state.widget, input_callback, &state);
ValueMutex* menu_mutex = furi_record_open("menu");
Cli* cli = furi_record_open("cli");
Gui* gui = furi_record_open("gui");
gui_add_widget(gui, state.widget, GuiLayerFullscreen);
// Main menu
with_value_mutex(
menu_mutex, (Menu * menu) {
for(size_t i = 0; i < FLIPPER_APPS_size(); i++) {
AppLoaderContext* ctx = furi_alloc(sizeof(AppLoaderContext));
ctx->state = &state;
ctx->app = &FLIPPER_APPS[i];
menu_item_add(
menu,
menu_item_alloc_function(
FLIPPER_APPS[i].name,
assets_icons_get(FLIPPER_APPS[i].icon),
handle_menu,
ctx));
// Add cli command
string_t cli_name;
string_init_set_str(cli_name, "app_");
string_cat_str(cli_name, FLIPPER_APPS[i].name);
cli_add_command(cli, string_get_cstr(cli_name), handle_cli, ctx);
string_clear(cli_name);
}
});
with_value_mutex(
menu_mutex, (Menu * menu) {
menu_item_add(
menu, menu_item_alloc_function("U2F", assets_icons_get(A_U2F_14), NULL, NULL));
menu_item_add(
menu,
menu_item_alloc_function(
"File Manager", assets_icons_get(A_FileManager_14), NULL, NULL));
menu_item_add(
menu, menu_item_alloc_function("Games", assets_icons_get(A_Games_14), NULL, NULL));
menu_item_add(
menu,
menu_item_alloc_function("Passport", assets_icons_get(A_Passport_14), NULL, NULL));
menu_item_add(
menu,
menu_item_alloc_function("Settings", assets_icons_get(A_Settings_14), NULL, NULL));
});
// plugins
with_value_mutex(
menu_mutex, (Menu * menu) {
MenuItem* menu_plugins =
menu_item_alloc_menu("Plugins", assets_icons_get(A_Plugins_14));
for(size_t i = 0; i < FLIPPER_PLUGINS_size(); i++) {
AppLoaderContext* ctx = furi_alloc(sizeof(AppLoaderContext));
ctx->state = &state;
ctx->app = &FLIPPER_PLUGINS[i];
menu_item_subitem_add(
menu_plugins,
menu_item_alloc_function(
FLIPPER_PLUGINS[i].name,
assets_icons_get(FLIPPER_PLUGINS[i].icon),
handle_menu,
ctx));
// Add cli command
string_t cli_name;
string_init_set_str(cli_name, "app_");
string_cat_str(cli_name, FLIPPER_PLUGINS[i].name);
cli_add_command(cli, string_get_cstr(cli_name), handle_cli, ctx);
string_clear(cli_name);
}
menu_item_add(menu, menu_plugins);
});
printf("[app loader] start\n");
osThreadSuspend(self_id);
}