unleashed-firmware/applications/nfc/scenes/nfc_scene_save_success.c
gornekich 8cfd0eab9e
[FL-2198], [FL-2161] NFC emulation refactoring (#968)
* rfal: add state changed callback
* furi_hal_nfc: add NFC-A emulation API
* nfc: add emulation logger, refactor scenes
* elements: fix text_box element
* gui: fix text box module
* nfc: remove unnecessary buffers
* nfc: introduce emulation callback concept
* nfc: format sources
* bt settings: fix incorrect scene switch
* bt settings: format sources
* Debug: fix x2d import for python 3
* Gui: rename method name widget_clear to widget_reset
* nfc: add nfca emulation handler
* nfc: add global custom events enum
* nfc: UID emulation Data -> Log
* furi_hal_nfc: fix incorrect timings
* u2f, badusb: widget_clear() -> widget_reset()

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-02 22:59:28 +03:00

57 lines
2.1 KiB
C
Executable file

#include "../nfc_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
}
void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
DOLPHIN_DEED(DolphinDeedNfcSave);
// Setup view
Popup* popup = nfc->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
}
bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = (Nfc*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventViewExit) {
if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneCardMenu)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneCardMenu);
} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetType)) {
consumed = scene_manager_search_and_switch_to_another_scene(
nfc->scene_manager, NfcSceneFileSelect);
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneStart);
}
}
}
return consumed;
}
void nfc_scene_save_success_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
Popup* popup = nfc->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
popup_set_timeout(popup, 0);
popup_disable_timeout(popup);
}