mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 17:53:20 +00:00
84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
95 lines
3 KiB
C++
95 lines
3 KiB
C++
#include "ibutton_scene_emulate.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include "../ibutton_key.h"
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#include <dolphin/dolphin.h>
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#include <callback-connector.h>
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void iButtonSceneEmulate::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Popup* popup = view_manager->get_popup();
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iButtonKey* key = app->get_key();
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uint8_t* key_data = key->get_data();
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const char* key_name = key->get_name();
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uint8_t line_count = 2;
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DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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// check that stored key has name
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if(strcmp(key_name, "") != 0) {
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app->set_text_store("emulating\n%s", key_name);
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line_count = 2;
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} else {
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// if not, show key data
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switch(key->get_key_type()) {
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case iButtonKeyType::KeyDallas:
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app->set_text_store(
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"emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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line_count = 3;
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break;
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case iButtonKeyType::KeyCyfral:
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app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
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line_count = 2;
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break;
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case iButtonKeyType::KeyMetakom:
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app->set_text_store(
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"emulating\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3]);
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line_count = 2;
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break;
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}
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}
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switch(line_count) {
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case 3:
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popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
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popup_set_text(popup, app->get_text_store(), 82, 22, AlignCenter, AlignTop);
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break;
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default:
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popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
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popup_set_text(popup, app->get_text_store(), 82, 28, AlignCenter, AlignTop);
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break;
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}
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popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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app->get_key_worker()->start_emulate(app->get_key());
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}
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bool iButtonSceneEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeTick) {
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consumed = true;
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if(app->get_key_worker()->emulated()) {
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app->notify_yellow_blink();
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} else {
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app->notify_red_blink();
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}
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}
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return consumed;
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}
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void iButtonSceneEmulate::on_exit(iButtonApp* app) {
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app->get_key_worker()->stop_emulate();
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Popup* popup = app->get_view_manager()->get_popup();
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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}
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