unleashed-firmware/applications/ibutton/scene/ibutton-scene-read-success.cpp
SG 2daf65b62b
[FL-1237] Notifications app (#476)
* Notification app: init
* Notification app: separate message sequences
* Notification app: rename notifications to notification
* Notification app: rework api
* Notification app: new sequences for charger
* Power app: add state for better led handling
* Power app: NotificationSequence type, notification led process
* Blink app: use notifications
* Notification app: sound and vibro notifications
* Notification app: note messages
* Notification app: more messages
* Notification app: update note message generator
* Blink app: fix state counter
* Notification app: fix delay event
* App sd-filesystem: notifications
* App notifications: headers c++ compatibility
* App notifications: Cmaj success chord sequence
* App iButton: use notifications
* App notification: display backlight notifications
* App notification: add "display on" message to success and error sequences
* App accessor: use notifications
* App ibutton: guard onewire key read
* Lib-RFAL: remove api_hal_light usage
* App notification: add blocking mode, rework display api
* Cli led command: use internal notification instead of direc access to leds.
* App unit test: use notifications
* App lfrfid: use notifications
* Apps: close notification record
* App subghz: rough use of notifications
* App notificaton: ignore reset flag
* App strobe: removed
* Lib irda decoder: fix nec decoding
* App irda: fix assert, use notifications
* Apps: use notifications
* Fix IRDA tests
* Cli: better var naming
* App notification: readable sources

Co-authored-by: Albert Kharisov <albert@flipperdevices.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-05-24 16:44:14 +03:00

90 lines
No EOL
3 KiB
C++

#include "ibutton-scene-read-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include <callback-connector.h>
void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadSuccess::dialog_ex_callback);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("Cyfral\n%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"Metakom\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
dialog_ex_set_text(dialog_ex, app->get_text_store(), 95, 30, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_icon(dialog_ex, 0, 1, I_DolphinExcited_64x63);
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
app->notify_success();
app->notify_green_on();
}
bool iButtonSceneReadSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
if(event->payload.dialog_result == DialogExResultRight) {
app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
} else {
app->switch_to_previous_scene();
}
consumed = true;
}
return consumed;
}
void iButtonSceneReadSuccess::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
dialog_ex_set_icon(dialog_ex, -1, -1, I_ButtonCenter_7x7);
app->notify_green_off();
}
void iButtonSceneReadSuccess::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}