mirror of
https://github.com/DarkFlippers/unleashed-firmware
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2eafae6b90
* text_input: set focus on Save button if text is set * text_input: add clear API, format documentation * all: rework text input clean with new API
79 lines
2.6 KiB
C
79 lines
2.6 KiB
C
#include "../archive_i.h"
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#include "../helpers/archive_favorites.h"
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#include "../helpers/archive_files.h"
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#include "../helpers/archive_browser.h"
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#define SCENE_RENAME_CUSTOM_EVENT (0UL)
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#define MAX_TEXT_INPUT_LEN 22
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void archive_scene_rename_text_input_callback(void* context) {
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ArchiveApp* archive = (ArchiveApp*)context;
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view_dispatcher_send_custom_event(archive->view_dispatcher, SCENE_RENAME_CUSTOM_EVENT);
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}
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void archive_scene_rename_on_enter(void* context) {
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ArchiveApp* archive = (ArchiveApp*)context;
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TextInput* text_input = archive->text_input;
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ArchiveFile_t* current = archive_get_current_file(archive->browser);
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strlcpy(archive->text_store, string_get_cstr(current->name), MAX_NAME_LEN);
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archive_trim_file_path(archive->text_store, true);
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text_input_set_header_text(text_input, "Rename:");
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text_input_set_result_callback(
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text_input,
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archive_scene_rename_text_input_callback,
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archive,
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archive->text_store,
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MAX_TEXT_INPUT_LEN,
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false);
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view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewTextInput);
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}
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bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) {
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ArchiveApp* archive = (ArchiveApp*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_RENAME_CUSTOM_EVENT) {
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Storage* fs_api = furi_record_open("storage");
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string_t buffer_src;
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string_t buffer_dst;
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const char* path = archive_get_path(archive->browser);
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const char* name = archive_get_name(archive->browser);
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string_init_printf(buffer_src, "%s/%s", path, name);
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string_init_printf(buffer_dst, "%s/%s", path, archive->text_store);
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// append extension
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ArchiveFile_t* file = archive_get_current_file(archive->browser);
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string_cat(buffer_dst, known_ext[file->type]);
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storage_common_rename(
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fs_api, string_get_cstr(buffer_src), string_get_cstr(buffer_dst));
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furi_record_close("storage");
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if(file->fav) {
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archive_favorites_rename(path, name, string_get_cstr(buffer_dst));
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}
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string_clear(buffer_src);
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string_clear(buffer_dst);
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scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
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consumed = true;
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}
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}
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return consumed;
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}
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void archive_scene_rename_on_exit(void* context) {
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ArchiveApp* archive = (ArchiveApp*)context;
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// Clear view
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text_input_clean(archive->text_input);
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}
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