unleashed-firmware/applications/services/desktop/scenes/desktop_scene_pin_timeout.c
Georgii Surkov 20c4121f25
[FL-3832] Use static synchronisation primitives (#3679)
* Use static mutex
* Add static_assert checks
* Use static semaphore
* Fix formatting
* Use static stream buffer
* Use static timer
* Use static event group
* Increase allocation size for stream buffer
* Remove recursive bit from the mutex before freeing
* Prevent service tasks from ever returning
* Use static threads
* Do not realloc memory when changing stack size
* Use FuriSemaphore instead of raw FreeRTOS one in rpc_test
* Remove redundant includes
* Abolish FreeRTOS dynamic allocation
* Improve FuriMutex
* Improve FuriMessageQueue
* Remove redundant comments and parentheses
* Clean up code more
* Create service threads via a dedicated constructor
* Minor code improvements
* Update docs for FuriThread, FuriTimer
* Fix doxygen typo
* Use a bigger buffer for static StreamBuffer
* Furi: remove timer control block only when timer thread have completed all operations
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Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2024-06-05 18:04:03 +01:00

43 lines
1.3 KiB
C

#include <furi.h>
#include <gui/scene_manager.h>
#include "../desktop_i.h"
#include "../views/desktop_view_pin_timeout.h"
#include "desktop_scene.h"
static void desktop_scene_pin_timeout_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
}
void desktop_scene_pin_timeout_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
uint32_t timeout =
scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
desktop_view_pin_timeout_set_callback(
desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
}
bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinTimeoutExit:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_timeout_on_exit(void* context) {
UNUSED(context);
}