unleashed-firmware/applications/services/desktop/scenes/desktop_scene_lock_menu.c
hedger 03196fa110
cleanup of various warnings from clangd (#3682)
* cleanup of various warnings from clangs
* lfrfid_debug: cast fixes
* subghz: binraw: round->roundf
* furi: thread: updated internal stack size variable to size_t
* github: fail faster on unsuccessful build
* unit_tests: double trouble
2024-06-03 14:43:23 +01:00

85 lines
3.3 KiB
C

#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include <desktop/desktop_settings.h>
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene.h"
#define TAG "DesktopSceneLock"
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DESKTOP_SETTINGS_LOAD(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
desktop_lock_menu_set_stealth_mode_state(
desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
consumed = true;
break;
case DesktopLockMenuEventDummyModeOn:
desktop_set_dummy_mode_state(desktop, true);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventDummyModeOff:
desktop_set_dummy_mode_state(desktop, false);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventStealthModeOn:
desktop_set_stealth_mode_state(desktop, true);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventStealthModeOff:
desktop_set_stealth_mode_state(desktop, false);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
default:
break;
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
UNUSED(context);
}