unleashed-firmware/applications/subghz/scenes/subghz_scene_receiver.c
Skorpionm 0a8a944e10
Skorp subghz signal archive (#667)
* SubGhz: Add millis() furi, add subghz history struct
* SubGhz: Fix subghz history
* Gubghz: Fix code repeat  history, add clean history
* SubGhz: reading and adding keys to history
* Gui: Renaming Sub 1-Ghz -> SubGhz
* Archive: Renaming Sub 1-Ghz -> SubGhz
* SubGhz:  Add menu history, modified button for sending a signal, changed output of data about accepted protocol
* Archive: Fix name subghz
* SubGhz: Menu navigation
* Assets: Add assets/SubGHz/icon.png
* Assets: add new icons for subghz
* SubGhz: Fix name Add manually scene
* SubGhz: Fix load icon Read scene. rename encoder struct,  rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol
* SubGhz: fix memory leak
* SubGhz: change of receiving frequency for read scene
* SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene
* SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser
* Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter
* Fix formatting and release build
* SubGhz: Delete read scene
* SubGhz: Fix frequency add manualli scene,  refactoring code
* SubGhz: 2 profiles for OOK, fix broken build.
* SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code
* SubGhz: fix assert on worker double stop.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-28 16:51:48 +03:00

80 lines
3.1 KiB
C

#include "../subghz_i.h"
#include "../views/subghz_receiver.h"
void subghz_scene_receiver_callback(SubghzReceverEvent event, void* context) {
furi_assert(context);
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
}
const void subghz_scene_receiver_on_enter(void* context) {
SubGhz* subghz = context;
SubghzReceiver* subghz_receiver = subghz->subghz_receiver;
subghz_receiver_set_callback(subghz_receiver, subghz_scene_receiver_callback, subghz);
subghz_receiver_set_protocol(subghz_receiver, subghz->protocol_result, subghz->protocol);
subghz_receiver_set_worker(subghz_receiver, subghz->worker);
subghz->state_notifications = NOTIFICATION_RX_STATE;
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewReceiver);
}
const bool subghz_scene_receiver_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SubghzReceverEventSave:
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
subghz->frequency = subghz_receiver_get_frequency(subghz->subghz_receiver);
subghz->preset = subghz_receiver_get_preset(subghz->subghz_receiver);
subghz->protocol_result = subghz_receiver_get_protocol(subghz->subghz_receiver);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
return true;
break;
case SubghzReceverEventBack:
scene_manager_previous_scene(subghz->scene_manager);
return true;
break;
case SubghzReceverEventSendStart:
subghz->state_notifications = NOTIFICATION_TX_STATE;
subghz->frequency = subghz_receiver_get_frequency(subghz->subghz_receiver);
subghz->preset = subghz_receiver_get_preset(subghz->subghz_receiver);
subghz->protocol_result = subghz_receiver_get_protocol(subghz->subghz_receiver);
subghz_transmitter_tx_start(subghz);
return true;
break;
case SubghzReceverEventSendStop:
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
subghz_transmitter_tx_stop(subghz);
return true;
break;
case SubghzReceverEventMain:
subghz->state_notifications = NOTIFICATION_RX_STATE;
return true;
break;
case SubghzReceverEventConfig:
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
return true;
break;
default:
break;
}
} else if(event.type == SceneManagerEventTypeTick) {
switch(subghz->state_notifications) {
case NOTIFICATION_TX_STATE:
notification_message(subghz->notifications, &sequence_blink_red_10);
break;
case NOTIFICATION_RX_STATE:
notification_message(subghz->notifications, &sequence_blink_blue_10);
break;
default:
break;
}
}
return false;
}
const void subghz_scene_receiver_on_exit(void* context) {
// SubGhz* subghz = context;
}