mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 09:38:01 +00:00
0a8a944e10
* SubGhz: Add millis() furi, add subghz history struct * SubGhz: Fix subghz history * Gubghz: Fix code repeat history, add clean history * SubGhz: reading and adding keys to history * Gui: Renaming Sub 1-Ghz -> SubGhz * Archive: Renaming Sub 1-Ghz -> SubGhz * SubGhz: Add menu history, modified button for sending a signal, changed output of data about accepted protocol * Archive: Fix name subghz * SubGhz: Menu navigation * Assets: Add assets/SubGHz/icon.png * Assets: add new icons for subghz * SubGhz: Fix name Add manually scene * SubGhz: Fix load icon Read scene. rename encoder struct, rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol * SubGhz: fix memory leak * SubGhz: change of receiving frequency for read scene * SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene * SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser * Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter * Fix formatting and release build * SubGhz: Delete read scene * SubGhz: Fix frequency add manualli scene, refactoring code * SubGhz: 2 profiles for OOK, fix broken build. * SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code * SubGhz: fix assert on worker double stop. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
80 lines
3.1 KiB
C
80 lines
3.1 KiB
C
#include "../subghz_i.h"
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#include "../views/subghz_receiver.h"
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void subghz_scene_receiver_callback(SubghzReceverEvent event, void* context) {
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furi_assert(context);
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
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}
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const void subghz_scene_receiver_on_enter(void* context) {
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SubGhz* subghz = context;
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SubghzReceiver* subghz_receiver = subghz->subghz_receiver;
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subghz_receiver_set_callback(subghz_receiver, subghz_scene_receiver_callback, subghz);
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subghz_receiver_set_protocol(subghz_receiver, subghz->protocol_result, subghz->protocol);
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subghz_receiver_set_worker(subghz_receiver, subghz->worker);
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subghz->state_notifications = NOTIFICATION_RX_STATE;
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewReceiver);
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}
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const bool subghz_scene_receiver_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case SubghzReceverEventSave:
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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subghz->frequency = subghz_receiver_get_frequency(subghz->subghz_receiver);
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subghz->preset = subghz_receiver_get_preset(subghz->subghz_receiver);
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subghz->protocol_result = subghz_receiver_get_protocol(subghz->subghz_receiver);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
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return true;
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break;
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case SubghzReceverEventBack:
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scene_manager_previous_scene(subghz->scene_manager);
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return true;
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break;
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case SubghzReceverEventSendStart:
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subghz->state_notifications = NOTIFICATION_TX_STATE;
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subghz->frequency = subghz_receiver_get_frequency(subghz->subghz_receiver);
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subghz->preset = subghz_receiver_get_preset(subghz->subghz_receiver);
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subghz->protocol_result = subghz_receiver_get_protocol(subghz->subghz_receiver);
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subghz_transmitter_tx_start(subghz);
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return true;
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break;
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case SubghzReceverEventSendStop:
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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subghz_transmitter_tx_stop(subghz);
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return true;
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break;
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case SubghzReceverEventMain:
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subghz->state_notifications = NOTIFICATION_RX_STATE;
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return true;
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break;
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case SubghzReceverEventConfig:
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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return true;
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break;
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default:
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break;
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}
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} else if(event.type == SceneManagerEventTypeTick) {
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switch(subghz->state_notifications) {
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case NOTIFICATION_TX_STATE:
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notification_message(subghz->notifications, &sequence_blink_red_10);
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break;
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case NOTIFICATION_RX_STATE:
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notification_message(subghz->notifications, &sequence_blink_blue_10);
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break;
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default:
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break;
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}
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}
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return false;
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}
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const void subghz_scene_receiver_on_exit(void* context) {
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// SubGhz* subghz = context;
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}
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