unleashed-firmware/applications/subghz/scenes/subghz_scene.h
Skorpionm 1cfa857f98
[FL-1610] SubGhz: scene based application, PT save and replay (#630)
* SubGhz: scene based application
* SubGhz: encoder/decoder separation, DMA streaming, update app and cli.
* SubGhz: 2 stage async tx complete, minor cleanup
* SubGhz: 2 stage async tx complete, FIX state pin end transmit
* SubGhz: Pricenton, receive TE signal
* SubGhz: Pricenton, add save data, add load data
* SubGhz: Add Read scene, Fix pricenton save, load funtion
* SubGhz: Add Read, Receiver, SaveName scene
* SubGhz: Read and Save (pricenton)
* SubGhz: add Load scence
* SubGhz: Fix select file scene, add load scene, add transmitter view, add send tx pricenton
* SubGhz: Fix pricenton encoder, fix transmitter send
* SubGhz: modified Pricenton Encoder (added guard time at the beginning), modified CC1101 config, code refactoring
* SubGhz: Fix pricenton encoder defalut TE
* Archive: Fix path and name SubGhz
* Archive: Fix name app SubGhz
* GubGhz: Came: add Save, Load key
* GubGhz: GateTX: add Save, Load key
* GubGhz: NeroSketch: add Save, Load key
* Github: better linters triggers
* SubGhz: adding fast loading keys Archive -> Run in app
* GubGhz: KeeLog: add Save, Load key, key generation from the serial number of the meter and the button
* SubGhz: format sources and fix compilation
* FuriHal: add subghz configuration description for AGC section
* SubGhz: save only protocols that can be saved. Cleanup.
* Github: lint on pull requests

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-12 17:42:56 +03:00

29 lines
883 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) SubGhzScene##id,
typedef enum {
#include "subghz_scene_config.h"
SubGhzSceneNum,
} SubGhzScene;
#undef ADD_SCENE
extern const SceneManagerHandlers subghz_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "subghz_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "subghz_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "subghz_scene_config.h"
#undef ADD_SCENE