unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_start.c
Sergey Gavrilov 4bf29827f8
M*LIB: non-inlined strings, FuriString primitive (#1795)
* Quicksave 1
* Header stage complete
* Source stage complete
* Lint & merge fixes
* Includes
* Documentation step 1
* FBT: output free size considering BT STACK
* Documentation step 2
* py lint
* Fix music player plugin
* unit test stage 1: string allocator, mem, getters, setters, appends, compare, search.
* unit test: string equality
* unit test: string replace
* unit test: string start_with, end_with
* unit test: string trim
* unit test: utf-8
* Rename
* Revert fw_size changes
* Simplify CLI backspace handling
* Simplify CLI character insert
* Merge fixes
* Furi: correct filenaming and spelling
* Bt: remove furi string include

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-06 00:15:23 +09:00

55 lines
1.9 KiB
C

#include "../ibutton_i.h"
#include "ibutton/scenes/ibutton_scene.h"
enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAdd,
};
void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_start_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
submenu_add_item(
submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
consumed = true;
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
} else if(event.event == SubmenuIndexSaved) {
furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
} else if(event.event == SubmenuIndexAdd) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
}
}
return consumed;
}
void ibutton_scene_start_on_exit(void* context) {
iButton* ibutton = context;
submenu_reset(ibutton->submenu);
}