unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_emulate.c
Sergey Gavrilov 4bf29827f8
M*LIB: non-inlined strings, FuriString primitive (#1795)
* Quicksave 1
* Header stage complete
* Source stage complete
* Lint & merge fixes
* Includes
* Documentation step 1
* FBT: output free size considering BT STACK
* Documentation step 2
* py lint
* Fix music player plugin
* unit test stage 1: string allocator, mem, getters, setters, appends, compare, search.
* unit test: string equality
* unit test: string replace
* unit test: string start_with, end_with
* unit test: string trim
* unit test: utf-8
* Rename
* Revert fw_size changes
* Simplify CLI backspace handling
* Simplify CLI character insert
* Merge fixes
* Furi: correct filenaming and spelling
* Bt: remove furi string include

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-06 00:15:23 +09:00

110 lines
3.8 KiB
C

#include "../ibutton_i.h"
#include <core/log.h>
#include <dolphin/dolphin.h>
#include <toolbox/path.h>
#define EMULATE_TIMEOUT_TICKS 10
static void ibutton_scene_emulate_callback(void* context, bool emulated) {
iButton* ibutton = context;
if(emulated) {
view_dispatcher_send_custom_event(
ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
}
}
void ibutton_scene_emulate_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
// check that stored key has name
if(!furi_string_empty(key_name)) {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
} else {
// if not, show key data
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
}
widget_add_string_multiline_element(
widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
widget_add_text_box_element(
widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
ibutton_worker_emulate_set_callback(
ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->key_worker, key);
furi_string_free(key_name);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
}
bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
if(cnt > 0) {
cnt--;
if(cnt == 0) {
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
}
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
}
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventWorkerEmulated) {
if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) {
ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
}
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS);
}
}
return consumed;
}
void ibutton_scene_emulate_on_exit(void* context) {
iButton* ibutton = context;
ibutton_worker_stop(ibutton->key_worker);
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
}