mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
d3ff787864
* GUI: abolish API injection into instances. Update usage by 3rd party apps. * GUI: update documentation. Cleanup api usage. Adjust status bar item spacing.
164 lines
4.2 KiB
C
164 lines
4.2 KiB
C
#include "canvas_i.h"
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#include "icon.h"
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#include "icon_i.h"
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#include <flipper.h>
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#include <flipper_v2.h>
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struct Canvas {
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u8g2_t fb;
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uint8_t offset_x;
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uint8_t offset_y;
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uint8_t width;
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uint8_t height;
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};
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uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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Canvas* canvas_init() {
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Canvas* canvas = furi_alloc(sizeof(Canvas));
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u8g2_Setup_st7565_erc12864_alt_f(
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&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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// send init sequence to the display, display is in sleep mode after this
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u8g2_InitDisplay(&canvas->fb);
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u8g2_SetContrast(&canvas->fb, 36);
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// wake up display
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u8g2_SetPowerSave(&canvas->fb, 0);
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u8g2_SendBuffer(&canvas->fb);
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return canvas;
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}
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void canvas_free(Canvas* canvas) {
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furi_assert(canvas);
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free(canvas);
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}
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void canvas_reset(Canvas* canvas) {
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furi_assert(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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}
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void canvas_commit(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
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u8g2_SendBuffer(&canvas->fb);
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}
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void canvas_frame_set(
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Canvas* canvas,
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uint8_t offset_x,
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uint8_t offset_y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas->offset_x = offset_x;
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canvas->offset_y = offset_y;
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canvas->width = width;
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canvas->height = height;
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}
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uint8_t canvas_width(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->width;
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}
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uint8_t canvas_height(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->height;
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}
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void canvas_clear(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_ClearBuffer(&canvas->fb);
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}
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void canvas_set_color(Canvas* canvas, Color color) {
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furi_assert(canvas);
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u8g2_SetDrawColor(&canvas->fb, color);
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}
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void canvas_set_font(Canvas* canvas, Font font) {
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furi_assert(canvas);
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u8g2_SetFontMode(&canvas->fb, 1);
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if(font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
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} else if(font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
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} else if(font == FontGlyph) {
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u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols);
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} else {
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furi_check(0);
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}
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}
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void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
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furi_assert(canvas);
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if(!icon) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(
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&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
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}
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void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawPixel(&canvas->fb, x, y);
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}
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void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawBox(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawFrame(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
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furi_assert(canvas);
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x1 += canvas->offset_x;
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y1 += canvas->offset_y;
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x2 += canvas->offset_x;
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y2 += canvas->offset_y;
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u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
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}
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void canvas_draw_xbm(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t w,
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uint8_t h,
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const uint8_t* bitmap) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
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}
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void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawGlyph(&canvas->fb, x, y, ch);
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}
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