mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
6f7bcdf9a7
* SubGhz: Fix Timer hopping * SubGhz: add display of received packages and their maximum number. redesigned interface, the maximum number of received packages increased to 50 * SubGhz: add clearing history on exit read scene, jump after saving the key into the history of received signals * SubGhz: Fix honoring the width of the icon for transmitter scene * RFID: Fix [FL-1755] freeze after key emulation * SubGhz: drop analyze scene and views * SubGhz: fix save scene * Input, GUI: new event delivery scheme that groups event for complementarity. * Gui: update View Dispatcher documentation * Gui: remove dead code, wait till all input events are delivered in ViewDispatcher in queue mode. * Gui: update comment in ViewDispatcher * FuriHal: fix incorrect clock disable invocation * FuriHal: proper include * SubGhz: properly reset history in receiver view * Gui: correct view switch order and non-complementary events discarding Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
131 lines
4 KiB
C
Executable file
131 lines
4 KiB
C
Executable file
#pragma once
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#include "view.h"
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#include "gui.h"
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#include "scene_manager.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ViewDispatcher view_port placement
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*/
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typedef enum {
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ViewDispatcherTypeNone, /**< Special layer for internal use only */
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ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */
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ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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/** Prototype for custom event callback
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*/
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typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
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/** Prototype for navigation event callback
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*/
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typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
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/** Prototype for tick event callback
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*/
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typedef void (*ViewDispatcherTickEventCallback)(void* context);
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/** Allocate ViewDispatcher instance
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc();
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/** Free ViewDispatcher instance
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* @param view_dispatcher pointer to ViewDispatcher
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*/
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void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/** Enable queue support
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* If queue enabled all input and custom events will be dispatched throw internal queue
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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/** Send custom event
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Set custom event handler
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* Called on Custom Event, if it is not consumed by view
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherCustomEventCallback instance
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*/
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void view_dispatcher_set_custom_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherCustomEventCallback callback);
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/** Set navigation event handler
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* Called on Input Short Back Event, if it is not consumed by view
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherNavigationEventCallback instance
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*/
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void view_dispatcher_set_navigation_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherNavigationEventCallback callback);
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/** Set tick event handler
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherTickEventCallback
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* @param tick_period callback call period
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*/
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void view_dispatcher_set_tick_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherTickEventCallback callback,
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uint32_t tick_period);
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/** Set event callback context
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* @param view_dispatcher ViewDispatcher instance
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* @param context pointer to context
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*/
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void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
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/** Run ViewDispatcher
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* Use only after queue enabled
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_run(ViewDispatcher* view_dispatcher);
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/** Stop ViewDispatcher
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* Use only after queue enabled
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
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/** Add view to ViewDispatcher
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* @param view_dispatcher, ViewDispatcher instance
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* @param view_id View id to register
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* @param view View instance
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*/
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
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/** Remove view from ViewDispatcher
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to remove
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*/
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Switch to View
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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* @warning switching may be delayed till input events complementarity reached
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*/
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Attach ViewDispatcher to GUI
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* @param view_dispatcher ViewDispatcher instance
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* @param gui GUI instance to attach to
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*/
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type);
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#ifdef __cplusplus
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}
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#endif
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