unleashed-firmware/applications/subghz/scenes/subghz_scene_saved_menu.c
Skorpionm 3164184bbc
[FL-2230] SubGhz: protocol API refactoring (#969)
* SubGhz: protocols library refactoring
* SubGhz: new architecture and refactoring
* SubGhz: simplify protocol structure, remove unused types
* SubGhz: rename Subghz to SubGhz
* SubGhz: add environment concept

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2022-03-03 12:48:56 +03:00

71 lines
2.2 KiB
C

#include "../subghz_i.h"
enum SubmenuIndex {
SubmenuIndexEmulate,
SubmenuIndexEdit,
SubmenuIndexDelete,
};
void subghz_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
}
void subghz_scene_saved_menu_on_enter(void* context) {
SubGhz* subghz = context;
submenu_add_item(
subghz->submenu,
"Emulate",
SubmenuIndexEmulate,
subghz_scene_saved_menu_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu,
"Rename",
SubmenuIndexEdit,
subghz_scene_saved_menu_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu,
"Delete",
SubmenuIndexDelete,
subghz_scene_saved_menu_submenu_callback,
subghz);
submenu_set_selected_item(
subghz->submenu,
scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneSavedMenu));
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdMenu);
}
bool subghz_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexEmulate) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneSavedMenu, SubmenuIndexEmulate);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
return true;
} else if(event.event == SubmenuIndexDelete) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneSavedMenu, SubmenuIndexDelete);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneDelete);
return true;
} else if(event.event == SubmenuIndexEdit) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneSavedMenu, SubmenuIndexEdit);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
return true;
}
}
return false;
}
void subghz_scene_saved_menu_on_exit(void* context) {
SubGhz* subghz = context;
submenu_reset(subghz->submenu);
}