unleashed-firmware/applications/services/desktop/scenes/desktop_scene_pin_timeout.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

47 lines
1.4 KiB
C

#include <furi.h>
#include <FreeRTOS.h>
#include <portmacro.h>
#include <timer.h>
#include <gui/scene_manager.h>
#include "../desktop_i.h"
#include "../views/desktop_view_pin_timeout.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
static void desktop_scene_pin_timeout_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinTimeoutExit);
}
void desktop_scene_pin_timeout_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
uint32_t timeout =
scene_manager_get_scene_state(desktop->scene_manager, DesktopScenePinTimeout);
desktop_view_pin_timeout_start(desktop->pin_timeout_view, timeout);
desktop_view_pin_timeout_set_callback(
desktop->pin_timeout_view, desktop_scene_pin_timeout_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
}
bool desktop_scene_pin_timeout_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopPinTimeoutExit:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
}
}
return consumed;
}
void desktop_scene_pin_timeout_on_exit(void* context) {
UNUSED(context);
}