unleashed-firmware/applications/picopass/picopass_worker.h
Eric Betts 8af2198684
Iclass UI (#1366)
* Move structs to header
* roll mbedtls into loclass
* Picopass with scene for reading card
* Picopass: fix memory leak
* Lib: return mbedtls back
* Picopass: rename symbols to match naming guide

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-07-06 00:28:27 +09:00

45 lines
1.1 KiB
C
Executable file

#pragma once
#include "picopass_device.h"
typedef struct PicopassWorker PicopassWorker;
typedef enum {
// Init states
PicopassWorkerStateNone,
PicopassWorkerStateBroken,
PicopassWorkerStateReady,
// Main worker states
PicopassWorkerStateDetect,
// Transition
PicopassWorkerStateStop,
} PicopassWorkerState;
typedef enum {
// Reserve first 50 events for application events
PicopassWorkerEventReserved = 50,
// Picopass worker common events
PicopassWorkerEventSuccess,
PicopassWorkerEventFail,
PicopassWorkerEventNoCardDetected,
PicopassWorkerEventStartReading,
} PicopassWorkerEvent;
typedef void (*PicopassWorkerCallback)(PicopassWorkerEvent event, void* context);
PicopassWorker* picopass_worker_alloc();
PicopassWorkerState picopass_worker_get_state(PicopassWorker* picopass_worker);
void picopass_worker_free(PicopassWorker* picopass_worker);
void picopass_worker_start(
PicopassWorker* picopass_worker,
PicopassWorkerState state,
PicopassDeviceData* dev_data,
PicopassWorkerCallback callback,
void* context);
void picopass_worker_stop(PicopassWorker* picopass_worker);