mirror of
https://github.com/DarkFlippers/unleashed-firmware
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d541f142c8
* feat: add Mouse Jiggler to HID Remote * move processing to use furi_timer instead of draw loop * HidApp: refine mouse jiggler, move timer work into enter/exit callbacks Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
149 lines
4.5 KiB
C
149 lines
4.5 KiB
C
#include "hid_mouse_jiggler.h"
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#include <gui/elements.h>
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#include "../hid.h"
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#include "hid_icons.h"
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#define TAG "HidMouseJiggler"
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struct HidMouseJiggler {
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View* view;
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Hid* hid;
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FuriTimer* timer;
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};
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typedef struct {
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bool connected;
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bool running;
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uint8_t counter;
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} HidMouseJigglerModel;
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static void hid_mouse_jiggler_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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HidMouseJigglerModel* model = context;
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// Header
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if(model->connected) {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
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} else {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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}
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse Jiggler");
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text(canvas, AlignLeft, 35, "Press Start\nto jiggle");
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canvas_set_font(canvas, FontSecondary);
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// Ok
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canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
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if(model->running) {
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elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
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if(model->running) {
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elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Stop");
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} else {
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elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "Start");
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}
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canvas_set_color(canvas, ColorBlack);
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// Back
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canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
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elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "Quit");
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}
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static void hid_mouse_jiggler_timer_callback(void* context) {
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furi_assert(context);
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HidMouseJiggler* hid_mouse_jiggler = context;
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with_view_model(
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hid_mouse_jiggler->view,
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HidMouseJigglerModel * model,
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{
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if(model->running) {
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model->counter++;
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hid_hal_mouse_move(
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hid_mouse_jiggler->hid,
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(model->counter % 2 == 0) ? MOUSE_MOVE_SHORT : -MOUSE_MOVE_SHORT,
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0);
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}
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},
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false);
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}
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static void hid_mouse_jiggler_enter_callback(void* context) {
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furi_assert(context);
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HidMouseJiggler* hid_mouse_jiggler = context;
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furi_timer_start(hid_mouse_jiggler->timer, 500);
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}
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static void hid_mouse_jiggler_exit_callback(void* context) {
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furi_assert(context);
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HidMouseJiggler* hid_mouse_jiggler = context;
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furi_timer_stop(hid_mouse_jiggler->timer);
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}
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static bool hid_mouse_jiggler_input_callback(InputEvent* event, void* context) {
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furi_assert(context);
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HidMouseJiggler* hid_mouse_jiggler = context;
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bool consumed = false;
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if(event->key == InputKeyOk) {
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with_view_model(
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hid_mouse_jiggler->view,
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HidMouseJigglerModel * model,
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{ model->running = !model->running; },
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true);
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consumed = true;
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}
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return consumed;
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}
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HidMouseJiggler* hid_mouse_jiggler_alloc(Hid* hid) {
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HidMouseJiggler* hid_mouse_jiggler = malloc(sizeof(HidMouseJiggler));
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hid_mouse_jiggler->view = view_alloc();
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view_set_context(hid_mouse_jiggler->view, hid_mouse_jiggler);
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view_allocate_model(
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hid_mouse_jiggler->view, ViewModelTypeLocking, sizeof(HidMouseJigglerModel));
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view_set_draw_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_draw_callback);
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view_set_input_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_input_callback);
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view_set_enter_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_enter_callback);
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view_set_exit_callback(hid_mouse_jiggler->view, hid_mouse_jiggler_exit_callback);
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hid_mouse_jiggler->hid = hid;
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hid_mouse_jiggler->timer = furi_timer_alloc(
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hid_mouse_jiggler_timer_callback, FuriTimerTypePeriodic, hid_mouse_jiggler);
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return hid_mouse_jiggler;
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}
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void hid_mouse_jiggler_free(HidMouseJiggler* hid_mouse_jiggler) {
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furi_assert(hid_mouse_jiggler);
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furi_timer_stop(hid_mouse_jiggler->timer);
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furi_timer_free(hid_mouse_jiggler->timer);
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view_free(hid_mouse_jiggler->view);
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free(hid_mouse_jiggler);
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}
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View* hid_mouse_jiggler_get_view(HidMouseJiggler* hid_mouse_jiggler) {
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furi_assert(hid_mouse_jiggler);
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return hid_mouse_jiggler->view;
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}
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void hid_mouse_jiggler_set_connected_status(HidMouseJiggler* hid_mouse_jiggler, bool connected) {
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furi_assert(hid_mouse_jiggler);
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with_view_model(
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hid_mouse_jiggler->view,
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HidMouseJigglerModel * model,
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{ model->connected = connected; },
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true);
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}
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