mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 17:53:20 +00:00
101 lines
3.6 KiB
C
101 lines
3.6 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <storage/storage.h>
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#include "../updater_i.h"
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#include "../views/updater_main.h"
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#include "updater_scene.h"
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static void sd_mount_callback(const void* message, void* context) {
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Updater* updater = context;
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const StorageEvent* new_event = message;
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switch(new_event->type) {
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case StorageEventTypeCardMount:
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view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
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break;
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case StorageEventTypeCardUnmount:
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view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventSdUnmounted);
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break;
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default:
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break;
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}
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}
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void updater_scene_main_on_enter(void* context) {
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Updater* updater = (Updater*)context;
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notification_message(updater->notification, &sequence_display_backlight_enforce_on);
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UpdaterMainView* main_view = updater->main_view;
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FuriPubSubSubscription* sub =
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furi_pubsub_subscribe(storage_get_pubsub(updater->storage), &sd_mount_callback, updater);
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updater_main_set_storage_pubsub(main_view, sub);
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/* FIXME: there's a misbehavior in storage subsystem. If we produce heavy load on it before it
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* fires an SD card event, it'll never do that until the load is lifted. Meanwhile SD card icon
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* will be missing from UI, however, /ext will be fully operational. So, until it's fixed, this
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* should remain commented out. */
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// If (somehow) we started after SD card is mounted, initiate update immediately
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if(storage_sd_status(updater->storage) == FSE_OK) {
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view_dispatcher_send_custom_event(updater->view_dispatcher, UpdaterCustomEventStartUpdate);
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}
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updater_main_set_view_dispatcher(main_view, updater->view_dispatcher);
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view_dispatcher_switch_to_view(updater->view_dispatcher, UpdaterViewMain);
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}
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static void updater_scene_cancel_update() {
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update_operation_disarm();
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furi_hal_power_reset();
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}
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bool updater_scene_main_on_event(void* context, SceneManagerEvent event) {
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Updater* updater = (Updater*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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if(!update_task_is_running(updater->update_task)) {
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if(updater->idle_ticks++ >= (UPDATE_DELAY_OPERATION_ERROR / UPDATER_APP_TICK)) {
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updater_scene_cancel_update();
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}
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} else {
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updater->idle_ticks = 0;
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case UpdaterCustomEventStartUpdate:
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case UpdaterCustomEventRetryUpdate:
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if(!update_task_is_running(updater->update_task) &&
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(update_task_get_state(updater->update_task)->stage != UpdateTaskStageCompleted))
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update_task_start(updater->update_task);
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consumed = true;
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break;
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case UpdaterCustomEventCancelUpdate:
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if(!update_task_is_running(updater->update_task)) {
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updater_scene_cancel_update();
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}
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consumed = true;
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break;
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case UpdaterCustomEventSdUnmounted:
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// TODO: error out, stop worker (it's probably dead actually)
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void updater_scene_main_on_exit(void* context) {
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Updater* updater = (Updater*)context;
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notification_message(updater->notification, &sequence_display_backlight_enforce_auto);
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furi_pubsub_unsubscribe(
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storage_get_pubsub(updater->storage), updater_main_get_storage_pubsub(updater->main_view));
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scene_manager_set_scene_state(updater->scene_manager, UpdaterSceneMain, 0);
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}
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