mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 13:03:13 +00:00
115 lines
3.6 KiB
C
115 lines
3.6 KiB
C
#include "assets_icons.h"
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#include "dolphin/helpers/dolphin_state.h"
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#include <core/check.h>
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#include <core/record.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <furi_hal_version.h>
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#include "dolphin/dolphin.h"
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#include "math.h"
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#define MOODS_TOTAL 3
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#define BUTTHURT_MAX 3
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static const Icon* const portrait_happy[BUTTHURT_MAX] = {
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&I_passport_happy1_46x49,
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&I_passport_happy2_46x49,
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&I_passport_happy3_46x49};
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static const Icon* const portrait_ok[BUTTHURT_MAX] = {
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&I_passport_okay1_46x49,
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&I_passport_okay2_46x49,
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&I_passport_okay3_46x49};
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static const Icon* const portrait_bad[BUTTHURT_MAX] = {
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&I_passport_bad1_46x49,
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&I_passport_bad2_46x49,
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&I_passport_bad3_46x49};
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static const Icon* const* portraits[MOODS_TOTAL] = {portrait_happy, portrait_ok, portrait_bad};
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static void input_callback(InputEvent* input, void* ctx) {
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FuriSemaphore* semaphore = ctx;
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if((input->type == InputTypeShort) && (input->key == InputKeyBack)) {
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furi_semaphore_release(semaphore);
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}
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}
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static void render_callback(Canvas* canvas, void* ctx) {
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DolphinStats* stats = ctx;
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char level_str[20];
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char mood_str[32];
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uint8_t mood = 0;
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if(stats->butthurt <= 4) {
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mood = 0;
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snprintf(mood_str, 20, "Mood: Happy");
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} else if(stats->butthurt <= 9) {
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mood = 1;
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snprintf(mood_str, 20, "Mood: Ok");
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} else {
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mood = 2;
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snprintf(mood_str, 20, "Mood: Angry");
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}
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uint32_t xp_progress = 0;
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uint32_t xp_to_levelup = dolphin_state_xp_to_levelup(stats->icounter);
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uint32_t xp_for_current_level =
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xp_to_levelup + dolphin_state_xp_above_last_levelup(stats->icounter);
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if(stats->level == 3) {
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xp_progress = 0;
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} else {
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xp_progress = xp_to_levelup * 64 / xp_for_current_level;
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}
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// multipass
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canvas_draw_icon(canvas, 0, 0, &I_passport_left_6x46);
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canvas_draw_icon(canvas, 0, 46, &I_passport_bottom_128x18);
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canvas_draw_line(canvas, 6, 0, 125, 0);
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canvas_draw_line(canvas, 127, 2, 127, 47);
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canvas_draw_dot(canvas, 126, 1);
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// portrait
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furi_assert((stats->level > 0) && (stats->level <= 3));
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canvas_draw_icon(canvas, 9, 5, portraits[mood][stats->level - 1]);
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canvas_draw_line(canvas, 58, 16, 123, 16);
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canvas_draw_line(canvas, 58, 30, 123, 30);
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canvas_draw_line(canvas, 58, 44, 123, 44);
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const char* my_name = furi_hal_version_get_name_ptr();
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snprintf(level_str, 20, "Level: %hu", stats->level);
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canvas_draw_str(canvas, 58, 12, my_name ? my_name : "Unknown");
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canvas_draw_str(canvas, 58, 26, mood_str);
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canvas_draw_str(canvas, 58, 40, level_str);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 123 - xp_progress, 47, xp_progress + 1, 6);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_line(canvas, 123, 47, 123, 52);
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}
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int32_t passport_app(void* p) {
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UNUSED(p);
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FuriSemaphore* semaphore = furi_semaphore_alloc(1, 0);
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furi_assert(semaphore);
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ViewPort* view_port = view_port_alloc();
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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view_port_draw_callback_set(view_port, render_callback, &stats);
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view_port_input_callback_set(view_port, input_callback, semaphore);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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view_port_update(view_port);
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furi_check(furi_semaphore_acquire(semaphore, FuriWaitForever) == FuriStatusOk);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_record_close(RECORD_GUI);
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furi_semaphore_free(semaphore);
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return 0;
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}
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