unleashed-firmware/assets
Anna Prosvetova 86bced5b2c
RPC: Screen streaming & Input injection (#794)
* RPC: Screen stream
* Move callback to rpc_screen, implement graceful stop
* RPC: Implement input injection
* Update protobuf submodule
* Gui: thread safe frame buffer callback setter.
* RPC: Keep gui record open

Co-authored-by: あく <alleteam@gmail.com>
2021-11-01 19:26:37 +03:00
..
compiled RPC: Screen streaming & Input injection (#794) 2021-11-01 19:26:37 +03:00
icons [FL-1937] Bluetooth new assets (#774) 2021-10-21 19:27:58 +03:00
protobuf@76f43b8c65 RPC: Screen streaming & Input injection (#794) 2021-11-01 19:26:37 +03:00
resources [FL-1934] Core: wipe memory after free. SubGhz: key encryption tool. (#797) 2021-11-01 16:11:25 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md Fix readme consistency issues (#652) 2021-08-17 13:38:47 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.