unleashed-firmware/applications/ibutton/scene/ibutton_scene_start.cpp
SG 855f2584ab
[FL-2415] Storage: blocking file open (#1078)
* Storage: correct replacement for "/any" path in path holder
* Unit tests: storage, blocking file open test
* File stream: error getter
* Storage: common copy and common remove now executes in external thread
* Filesystems: got rid of unused functions
* Storage: untangle dependencies, ram-frendly filesystem api
* iButton: context assertions
* Storage: pubsub messages
* Storage: wait for the file to close if it was open
* Storage: fix folder copying
* Storage: unit test
* Storage: pubsub documentation
* Fix merge error
* Fix memleak in storage test
* Storage: remove unused define

Co-authored-by: あく <alleteam@gmail.com>
2022-04-01 15:21:31 +03:00

60 lines
1.9 KiB
C++

#include "ibutton_scene_start.h"
#include "../ibutton_app.h"
typedef enum {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAdd,
} SubmenuIndex;
static void submenu_callback(void* context, uint32_t index) {
furi_assert(context);
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}
void iButtonSceneStart::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
submenu_add_item(submenu, "Read", SubmenuIndexRead, submenu_callback, app);
submenu_add_item(submenu, "Saved", SubmenuIndexSaved, submenu_callback, app);
submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, submenu_callback, app);
submenu_set_selected_item(submenu, submenu_item_selected);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
submenu_item_selected = event->payload.menu_index;
switch(event->payload.menu_index) {
case SubmenuIndexRead:
app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
break;
case SubmenuIndexSaved:
app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
break;
case SubmenuIndexAdd:
app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
break;
}
consumed = true;
}
return consumed;
}
void iButtonSceneStart::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_reset(submenu);
}