unleashed-firmware/applications/subghz/scenes/subghz_scene_save_success.c
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

59 lines
2.2 KiB
C

#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
#include "dolphin/helpers/dolphin_deed.h"
#include <dolphin/dolphin.h>
void subghz_scene_save_success_popup_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneSaveSuccess);
}
void subghz_scene_save_success_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzSave);
// Setup view
Popup* popup = subghz->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, subghz);
popup_set_callback(popup, subghz_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewPopup);
}
bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzCustomEventSceneSaveSuccess) {
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneReceiver)) {
subghz->txrx->rx_key_state = SubGhzRxKeyStateRAWSave;
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneReadRAW)) {
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneSaved)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
}
}
}
return true;
}
}
return false;
}
void subghz_scene_save_success_on_exit(void* context) {
SubGhz* subghz = context;
// Clear view
Popup* popup = subghz->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
popup_set_timeout(popup, 0);
popup_disable_timeout(popup);
}