unleashed-firmware/applications/ibutton/scene/ibutton_scene_read_success.cpp
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

92 lines
3.1 KiB
C++

#include "ibutton_scene_read_success.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <dolphin/dolphin.h>
#include <callback-connector.h>
void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadSuccess::dialog_ex_callback);
DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("Cyfral\n%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"Metakom\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
dialog_ex_set_text(dialog_ex, app->get_text_store(), 95, 30, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinExcited_64x63);
dialog_ex_set_result_callback(dialog_ex, callback);
dialog_ex_set_context(dialog_ex, app);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
app->notify_success();
app->notify_green_on();
}
bool iButtonSceneReadSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
if(event->payload.dialog_result == DialogExResultRight) {
app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
} else {
app->switch_to_previous_scene();
}
consumed = true;
}
return consumed;
}
void iButtonSceneReadSuccess::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
DialogEx* dialog_ex = view_manager->get_dialog_ex();
app->set_text_store("");
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
app->notify_green_off();
}
void iButtonSceneReadSuccess::dialog_ex_callback(DialogExResult result, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeDialogResult;
event.payload.dialog_result = result;
app->get_view_manager()->send_event(&event);
}