mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 17:53:20 +00:00
389ff92cc1
* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
343 lines
No EOL
8.7 KiB
C++
343 lines
No EOL
8.7 KiB
C++
#include "ibutton_app.h"
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#include <stdarg.h>
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#include <callback-connector.h>
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#include <m-string.h>
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#include <toolbox/path.h>
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#include <flipper_file/flipper_file.h>
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const char* iButtonApp::app_folder = "/any/ibutton";
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const char* iButtonApp::app_extension = ".ibtn";
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const char* iButtonApp::app_filetype = "Flipper iButton key";
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void iButtonApp::run(void* args) {
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iButtonEvent event;
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bool consumed;
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bool exit = false;
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make_app_folder();
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if(args && load_key((const char*)args)) {
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current_scene = Scene::SceneEmulate;
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}
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == iButtonEvent::Type::EventTypeBack) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp()
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: notification{"notification"}
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, storage{"storage"}
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, dialogs{"dialogs"} {
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furi_hal_power_insomnia_enter();
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key_worker = new KeyWorker(&ibutton_gpio);
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}
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iButtonApp::~iButtonApp() {
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for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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delete it->second;
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}
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scenes.clear();
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delete key_worker;
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furi_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::SceneExit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::SceneStart;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::SceneStart) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::SceneStart;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::SceneExit) break;
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}
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if(previous_scene == Scene::SceneExit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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// TODO open record
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return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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return &key;
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}
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char* iButtonApp::get_file_name() {
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return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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return file_name_size;
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}
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void iButtonApp::notify_green_blink() {
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notification_message(notification, &sequence_blink_green_10);
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}
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void iButtonApp::notify_yellow_blink() {
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notification_message(notification, &sequence_blink_yellow_10);
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}
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void iButtonApp::notify_red_blink() {
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notification_message(notification, &sequence_blink_red_10);
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}
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void iButtonApp::notify_error() {
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notification_message(notification, &sequence_error);
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}
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void iButtonApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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void iButtonApp::notify_green_on() {
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notification_message_block(notification, &sequence_set_green_255);
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}
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void iButtonApp::notify_green_off() {
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notification_message(notification, &sequence_reset_green);
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}
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void iButtonApp::notify_red_on() {
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notification_message_block(notification, &sequence_set_red_255);
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}
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void iButtonApp::notify_red_off() {
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notification_message(notification, &sequence_reset_red);
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}
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void iButtonApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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char* iButtonApp::get_text_store() {
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return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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return text_store_size;
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}
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// file managment
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bool iButtonApp::save_key(const char* key_name) {
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// Create ibutton directory if necessary
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make_app_folder();
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FlipperFile* file = flipper_file_alloc(storage);
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string_t key_file_name;
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bool result = false;
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string_init(key_file_name);
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do {
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// First remove key if it was saved (we rename the key)
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if(!delete_key()) break;
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// Save the key
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key.set_name(key_name);
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// Set full file name, for new key
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string_printf(key_file_name, "%s/%s%s", app_folder, key.get_name(), app_extension);
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// Open file for write
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if(!flipper_file_open_always(file, string_get_cstr(key_file_name))) break;
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// Write header
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if(!flipper_file_write_header_cstr(file, iButtonApp::app_filetype, 1)) break;
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// Write key type
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if(!flipper_file_write_comment_cstr(file, "Key type can be Cyfral, Dallas or Metakom"))
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break;
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const char* key_type = key.get_key_type_string_by_type(key.get_key_type());
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if(!flipper_file_write_string_cstr(file, "Key type", key_type)) break;
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// Write data
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if(!flipper_file_write_comment_cstr(
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file, "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8"))
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break;
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if(!flipper_file_write_hex(file, "Data", key.get_data(), key.get_type_data_size())) break;
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result = true;
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} while(false);
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flipper_file_close(file);
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flipper_file_free(file);
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string_clear(key_file_name);
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if(!result) {
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dialog_message_show_storage_error(dialogs, "Cannot save\nkey file");
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}
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return result;
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}
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bool iButtonApp::load_key_data(string_t key_path) {
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FlipperFile* file = flipper_file_alloc(storage);
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bool result = false;
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string_t data;
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string_init(data);
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do {
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if(!flipper_file_open_existing(file, string_get_cstr(key_path))) break;
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// header
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uint32_t version;
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if(!flipper_file_read_header(file, data, &version)) break;
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if(string_cmp_str(data, iButtonApp::app_filetype) != 0) break;
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if(version != 1) break;
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// key type
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iButtonKeyType type;
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if(!flipper_file_read_string(file, "Key type", data)) break;
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if(!key.get_key_type_by_type_string(string_get_cstr(data), &type)) break;
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// key data
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0};
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if(!flipper_file_read_hex(file, "Data", key_data, key.get_type_data_size_by_type(type)))
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break;
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key.set_type(type);
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key.set_data(key_data, IBUTTON_KEY_DATA_SIZE);
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result = true;
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} while(false);
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flipper_file_close(file);
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flipper_file_free(file);
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string_clear(data);
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if(!result) {
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dialog_message_show_storage_error(dialogs, "Cannot load\nkey file");
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}
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return result;
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}
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bool iButtonApp::load_key(const char* key_name) {
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bool result = false;
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string_t key_path;
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string_init_set_str(key_path, key_name);
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result = load_key_data(key_path);
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if(result) {
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path_extract_filename_no_ext(key_name, key_path);
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get_key()->set_name(string_get_cstr(key_path));
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}
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string_clear(key_path);
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return result;
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}
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bool iButtonApp::load_key() {
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bool result = false;
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// Input events and views are managed by file_select
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bool res = dialog_file_select_show(
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dialogs,
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app_folder,
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app_extension,
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get_file_name(),
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get_file_name_size(),
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get_key()->get_name());
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if(res) {
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string_t key_str;
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// Get key file path
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string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
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result = load_key_data(key_str);
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if(result) {
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get_key()->set_name(get_file_name());
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}
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string_clear(key_str);
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}
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return result;
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}
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bool iButtonApp::delete_key() {
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string_t file_name;
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bool result = false;
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string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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result = storage_simply_remove(storage, string_get_cstr(file_name));
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string_clear(file_name);
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return result;
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}
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void iButtonApp::make_app_folder() {
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if(!storage_simply_mkdir(storage, app_folder)) {
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dialog_message_show_storage_error(dialogs, "Cannot create\napp folder");
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}
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} |