mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 01:28:00 +00:00
d3b58f732f
* settings power: introduce power settings app * power: move power API to separate file * settings power: implement reboot scene * settings power: add power off scene * assets: add crying dolphin, fix Subghz assets names * settings power: fix power off scene GUI * settings power: add battery info scene * power: add cli to application on start hook * power: remove power from main menu * power: move to power service folder * power service: rework power off logic * power: add pubsub events * bt: subscribe to battery level change, update characteristic * application: change order of Settings applications * gui: add bubble element * power: gui improvements * application: rename Notification -> LCD and notifications * Applications: menu order according to documentation and add missing power cli init * settings power: add disconnect USB scene * power cli: notify user to disconnect USB after poweroff * Power: update poweroff message in cli Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
354 lines
12 KiB
C
354 lines
12 KiB
C
#include "elements.h"
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#include "gui/canvas.h"
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#include <gui/icon_i.h>
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#include <gui/icon_animation_i.h>
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#include <m-string.h>
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#include <furi.h>
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#include "canvas_i.h"
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#include <string.h>
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#include <stdint.h>
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void elements_progress_bar(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t progress,
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uint8_t total) {
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furi_assert(canvas);
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furi_assert(total > 0);
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uint8_t height = 9;
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uint8_t marker_width = 7;
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furi_assert(width > marker_width);
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uint8_t progress_length = ((float)progress / total) * (width - marker_width - 2);
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// rframe doesnt work if (radius * 2) > any rect side, so write manually
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uint8_t x_max = x + width - 1;
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uint8_t y_max = y + height - 1;
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canvas_draw_line(canvas, x + 3, y, x_max - 3, y);
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canvas_draw_line(canvas, x_max - 3, y, x_max, y + 3);
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canvas_draw_line(canvas, x_max, y + 3, x_max, y_max - 3);
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canvas_draw_line(canvas, x_max, y_max - 3, x_max - 3, y_max);
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canvas_draw_line(canvas, x_max - 3, y_max, x + 3, y_max);
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canvas_draw_line(canvas, x + 3, y_max, x, y_max - 3);
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canvas_draw_line(canvas, x, y_max - 3, x, y + 3);
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canvas_draw_line(canvas, x, y + 3, x + 3, y);
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canvas_draw_rbox(canvas, x + 1, y + 1, marker_width + progress_length, height - 2, 3);
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canvas_invert_color(canvas);
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canvas_draw_dot(canvas, x + progress_length + 3, y + 2);
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canvas_draw_dot(canvas, x + progress_length + 4, y + 2);
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canvas_draw_dot(canvas, x + progress_length + 5, y + 3);
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canvas_draw_dot(canvas, x + progress_length + 6, y + 4);
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canvas_invert_color(canvas);
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}
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void elements_scrollbar_pos(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t height,
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uint16_t pos,
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uint16_t total) {
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furi_assert(canvas);
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// prevent overflows
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x - 3, y, 3, height);
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// dot line
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canvas_set_color(canvas, ColorBlack);
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for(uint8_t i = y; i < height + y; i += 2) {
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canvas_draw_dot(canvas, x - 2, i);
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}
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// Position block
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if(total) {
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float block_h = ((float)height) / total;
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canvas_draw_box(canvas, x - 3, y + (block_h * pos), 3, MAX(block_h, 1));
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}
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}
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total) {
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furi_assert(canvas);
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uint8_t width = canvas_width(canvas);
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uint8_t height = canvas_height(canvas);
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// prevent overflows
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, width - 3, 0, 3, height);
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// dot line
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canvas_set_color(canvas, ColorBlack);
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for(uint8_t i = 0; i < height; i += 2) {
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canvas_draw_dot(canvas, width - 2, i);
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}
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// Position block
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if(total) {
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float block_h = ((float)height) / total;
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canvas_draw_box(canvas, width - 3, block_h * pos, 3, MAX(block_h, 1));
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}
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}
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
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canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
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canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
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canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
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canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
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canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
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canvas_draw_dot(canvas, x + 1, y + 1);
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}
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void elements_button_left(Canvas* canvas, const char* str) {
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const uint8_t button_height = 13;
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 3;
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const uint8_t string_width = canvas_string_width(canvas, str);
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const Icon* icon = &I_ButtonLeft_4x7;
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const uint8_t icon_offset = 3;
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const uint8_t icon_width_with_offset = icon->width + icon_offset;
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
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const uint8_t x = 0;
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const uint8_t y = canvas_height(canvas);
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canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
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canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
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canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
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canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
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canvas_invert_color(canvas);
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canvas_draw_icon(
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canvas, x + horizontal_offset, y - button_height + vertical_offset, &I_ButtonLeft_4x7);
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canvas_draw_str(
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canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
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canvas_invert_color(canvas);
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}
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void elements_button_right(Canvas* canvas, const char* str) {
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const uint8_t button_height = 13;
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 3;
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const uint8_t string_width = canvas_string_width(canvas, str);
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const Icon* icon = &I_ButtonRight_4x7;
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const uint8_t icon_offset = 3;
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const uint8_t icon_width_with_offset = icon->width + icon_offset;
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
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const uint8_t x = canvas_width(canvas);
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const uint8_t y = canvas_height(canvas);
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canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height);
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canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0);
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canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1);
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canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2);
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canvas_invert_color(canvas);
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canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
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canvas_draw_icon(
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canvas,
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x - horizontal_offset - icon->width,
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y - button_height + vertical_offset,
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&I_ButtonRight_4x7);
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canvas_invert_color(canvas);
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}
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void elements_button_center(Canvas* canvas, const char* str) {
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const uint8_t button_height = 13;
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const uint8_t vertical_offset = 3;
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const uint8_t horizontal_offset = 1;
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const uint8_t string_width = canvas_string_width(canvas, str);
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const Icon* icon = &I_ButtonCenter_7x7;
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const uint8_t icon_offset = 3;
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const uint8_t icon_width_with_offset = icon->width + icon_offset;
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const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
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const uint8_t x = (canvas_width(canvas) - button_width) / 2;
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const uint8_t y = canvas_height(canvas);
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canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
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canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0);
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canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1);
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canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2);
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canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
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canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
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canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
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canvas_invert_color(canvas);
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canvas_draw_icon(
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canvas, x + horizontal_offset, y - button_height + vertical_offset, &I_ButtonCenter_7x7);
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canvas_draw_str(
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canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
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canvas_invert_color(canvas);
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}
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void elements_multiline_text_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* text) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t font_height = canvas_current_font_height(canvas);
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string_t str;
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string_init(str);
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const char* start = text;
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char* end;
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// get lines count
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uint8_t i, lines_count;
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for(i = 0, lines_count = 0; text[i]; i++) lines_count += (text[i] == '\n');
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switch(vertical) {
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case AlignBottom:
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y -= font_height * lines_count;
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break;
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case AlignCenter:
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y -= (font_height * lines_count) / 2;
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break;
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case AlignTop:
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default:
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break;
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}
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do {
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end = strchr(start, '\n');
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if(end) {
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string_set_strn(str, start, end - start);
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} else {
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string_set_str(str, start);
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}
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uint16_t len_px = canvas_string_width(canvas, string_get_cstr(str));
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uint8_t px_left =
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canvas_width(canvas) - (x - (horizontal == AlignCenter ? len_px / 2 : 0));
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// hacky
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if(len_px > px_left) {
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string_t buff;
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string_init_set(buff, str);
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size_t s_len = string_size(str);
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uint8_t end_pos = s_len - ((len_px - px_left) / (len_px / s_len) + 5);
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string_left(buff, end_pos);
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string_cat(buff, "-");
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string_right(str, end_pos);
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canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(buff));
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string_clear(buff);
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start = end + 1;
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y += font_height;
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}
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canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(str));
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start = end + 1;
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y += font_height;
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} while(end);
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string_clear(str);
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}
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t font_height = canvas_current_font_height(canvas);
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string_t str;
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string_init(str);
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const char* start = text;
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char* end;
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do {
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end = strchr(start, '\n');
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if(end) {
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string_set_strn(str, start, end - start);
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} else {
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string_set_str(str, start);
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}
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canvas_draw_str(canvas, x, y, string_get_cstr(str));
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start = end + 1;
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y += font_height;
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} while(end);
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string_clear(str);
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}
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void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t font_y = canvas_current_font_height(canvas);
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uint16_t str_width = canvas_string_width(canvas, text);
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// count \n's
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uint8_t lines = 1;
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const char* t = text;
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while(*t != '\0') {
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if(*t == '\n') {
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lines++;
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uint16_t temp_width = canvas_string_width(canvas, t + 1);
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str_width = temp_width > str_width ? temp_width : str_width;
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}
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t++;
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}
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x, y - font_y, str_width + 8, font_y * lines + 4);
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canvas_set_color(canvas, ColorBlack);
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elements_multiline_text(canvas, x + 4, y - 1, text);
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elements_frame(canvas, x, y - font_y, str_width + 8, font_y * lines + 4);
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}
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void elements_slightly_rounded_frame(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas_draw_rframe(canvas, x, y, width, height, 1);
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}
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void elements_slightly_rounded_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas_draw_rbox(canvas, x, y, width, height, 1);
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}
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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canvas_draw_rframe(canvas, x + 4, y, width, height, 3);
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uint8_t y_corner = y + height * 2 / 3;
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canvas_draw_line(canvas, x, y_corner, x + 4, y_corner - 4);
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canvas_draw_line(canvas, x, y_corner, x + 4, y_corner + 4);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_line(canvas, x + 4, y_corner - 3, x + 4, y_corner + 3);
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canvas_set_color(canvas, ColorBlack);
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}
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
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furi_assert(canvas);
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furi_assert(string);
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uint16_t len_px = canvas_string_width(canvas, string_get_cstr(string));
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if(len_px > width) {
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width -= canvas_string_width(canvas, "...");
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do {
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string_left(string, string_size(string) - 1);
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len_px = canvas_string_width(canvas, string_get_cstr(string));
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} while(len_px > width);
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string_cat(string, "...");
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}
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}
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