mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
bf6c6c231f
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
313 lines
10 KiB
C
313 lines
10 KiB
C
#include "ibutton_i.h"
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#include <toolbox/path.h>
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#include <dolphin/dolphin.h>
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#define TAG "IButtonApp"
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static const NotificationSequence sequence_blink_set_yellow = {
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&message_blink_set_color_yellow,
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NULL,
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};
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static const NotificationSequence sequence_blink_set_magenta = {
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&message_blink_set_color_magenta,
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NULL,
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};
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static const NotificationSequence* ibutton_notification_sequences[] = {
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&sequence_error,
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&sequence_success,
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&sequence_blink_start_cyan,
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&sequence_blink_start_magenta,
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&sequence_blink_set_yellow,
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&sequence_blink_set_magenta,
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&sequence_set_red_255,
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&sequence_reset_red,
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&sequence_set_green_255,
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&sequence_reset_green,
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&sequence_blink_stop,
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};
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static void ibutton_make_app_folder(iButton* ibutton) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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if(!storage_simply_mkdir(storage, IBUTTON_APP_FOLDER)) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
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}
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furi_record_close(RECORD_STORAGE);
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}
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static void ibutton_rpc_command_callback(const RpcAppSystemEvent* event, void* context) {
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furi_assert(context);
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iButton* ibutton = context;
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if(event->type == RpcAppEventTypeSessionClose) {
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view_dispatcher_send_custom_event(
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ibutton->view_dispatcher, iButtonCustomEventRpcSessionClose);
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rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
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ibutton->rpc = NULL;
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} else if(event->type == RpcAppEventTypeAppExit) {
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcExit);
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} else if(event->type == RpcAppEventTypeLoadFile) {
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furi_assert(event->data.type == RpcAppSystemEventDataTypeString);
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furi_string_set(ibutton->file_path, event->data.string);
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcLoadFile);
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} else {
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rpc_system_app_confirm(ibutton->rpc, false);
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}
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}
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bool ibutton_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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iButton* ibutton = context;
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return scene_manager_handle_custom_event(ibutton->scene_manager, event);
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}
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bool ibutton_back_event_callback(void* context) {
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furi_assert(context);
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iButton* ibutton = context;
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return scene_manager_handle_back_event(ibutton->scene_manager);
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}
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void ibutton_tick_event_callback(void* context) {
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furi_assert(context);
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iButton* ibutton = context;
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scene_manager_handle_tick_event(ibutton->scene_manager);
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}
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iButton* ibutton_alloc(void) {
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iButton* ibutton = malloc(sizeof(iButton));
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ibutton->file_path = furi_string_alloc();
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ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
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ibutton->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
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view_dispatcher_set_custom_event_callback(
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ibutton->view_dispatcher, ibutton_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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ibutton->view_dispatcher, ibutton_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
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ibutton->gui = furi_record_open(RECORD_GUI);
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ibutton->dialogs = furi_record_open(RECORD_DIALOGS);
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ibutton->notifications = furi_record_open(RECORD_NOTIFICATION);
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ibutton->protocols = ibutton_protocols_alloc();
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ibutton->key = ibutton_key_alloc(ibutton_protocols_get_max_data_size(ibutton->protocols));
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ibutton->worker = ibutton_worker_alloc(ibutton->protocols);
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ibutton_worker_start_thread(ibutton->worker);
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ibutton->submenu = submenu_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
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ibutton->byte_input = byte_input_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
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ibutton->text_input = text_input_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
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ibutton->popup = popup_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
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ibutton->widget = widget_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
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ibutton->loading = loading_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewLoading, loading_get_view(ibutton->loading));
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return ibutton;
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}
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void ibutton_free(iButton* ibutton) {
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furi_assert(ibutton);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewLoading);
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loading_free(ibutton->loading);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
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widget_free(ibutton->widget);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
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popup_free(ibutton->popup);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
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text_input_free(ibutton->text_input);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
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byte_input_free(ibutton->byte_input);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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submenu_free(ibutton->submenu);
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view_dispatcher_free(ibutton->view_dispatcher);
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scene_manager_free(ibutton->scene_manager);
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furi_record_close(RECORD_NOTIFICATION);
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ibutton->notifications = NULL;
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furi_record_close(RECORD_DIALOGS);
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ibutton->dialogs = NULL;
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furi_record_close(RECORD_GUI);
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ibutton->gui = NULL;
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ibutton_worker_stop_thread(ibutton->worker);
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ibutton_worker_free(ibutton->worker);
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ibutton_key_free(ibutton->key);
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ibutton_protocols_free(ibutton->protocols);
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furi_string_free(ibutton->file_path);
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free(ibutton);
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}
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bool ibutton_load_key(iButton* ibutton, bool show_error) {
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
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const bool success = ibutton_protocols_load(
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ibutton->protocols, ibutton->key, furi_string_get_cstr(ibutton->file_path));
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if(success) {
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FuriString* tmp = furi_string_alloc();
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path_extract_filename(ibutton->file_path, tmp, true);
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strncpy(ibutton->key_name, furi_string_get_cstr(tmp), IBUTTON_KEY_NAME_SIZE);
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furi_string_free(tmp);
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} else if(show_error) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
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}
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return success;
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}
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bool ibutton_select_and_load_key(iButton* ibutton) {
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DialogsFileBrowserOptions browser_options;
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bool success = false;
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dialog_file_browser_set_basic_options(
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&browser_options, IBUTTON_APP_FILENAME_EXTENSION, &I_ibutt_10px);
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browser_options.base_path = IBUTTON_APP_FOLDER;
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if(furi_string_empty(ibutton->file_path)) {
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furi_string_set(ibutton->file_path, browser_options.base_path);
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}
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do {
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if(!dialog_file_browser_show(
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ibutton->dialogs, ibutton->file_path, ibutton->file_path, &browser_options))
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break;
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success = ibutton_load_key(ibutton, true);
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} while(!success);
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return success;
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}
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bool ibutton_save_key(iButton* ibutton) {
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
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ibutton_make_app_folder(ibutton);
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iButtonKey* key = ibutton->key;
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const bool success =
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ibutton_protocols_save(ibutton->protocols, key, furi_string_get_cstr(ibutton->file_path));
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if(!success) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
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}
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return success;
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}
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bool ibutton_delete_key(iButton* ibutton) {
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bool result = false;
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Storage* storage = furi_record_open(RECORD_STORAGE);
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result = storage_simply_remove(storage, furi_string_get_cstr(ibutton->file_path));
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furi_record_close(RECORD_STORAGE);
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ibutton_reset_key(ibutton);
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return result;
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}
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void ibutton_reset_key(iButton* ibutton) {
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memset(ibutton->key_name, 0, IBUTTON_KEY_NAME_SIZE + 1);
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furi_string_reset(ibutton->file_path);
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ibutton_key_reset(ibutton->key);
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}
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void ibutton_notification_message(iButton* ibutton, uint32_t message) {
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furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
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notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
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}
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void ibutton_submenu_callback(void* context, uint32_t index) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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}
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void ibutton_widget_callback(GuiButtonType result, InputType type, void* context) {
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iButton* ibutton = context;
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if(type == InputTypeShort) {
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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}
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}
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int32_t ibutton_app(void* arg) {
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iButton* ibutton = ibutton_alloc();
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ibutton_make_app_folder(ibutton);
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bool key_loaded = false;
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if((arg != NULL) && (strlen(arg) != 0)) {
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if(sscanf(arg, "RPC %lX", (uint32_t*)&ibutton->rpc) == 1) {
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FURI_LOG_D(TAG, "Running in RPC mode");
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rpc_system_app_set_callback(ibutton->rpc, ibutton_rpc_command_callback, ibutton);
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rpc_system_app_send_started(ibutton->rpc);
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} else {
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furi_string_set(ibutton->file_path, (const char*)arg);
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key_loaded = ibutton_load_key(ibutton, true);
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}
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}
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if(ibutton->rpc != NULL) {
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view_dispatcher_attach_to_gui(
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ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeDesktop);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRpc);
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dolphin_deed(DolphinDeedIbuttonEmulate);
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} else {
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view_dispatcher_attach_to_gui(
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ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
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if(key_loaded) { //-V547
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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dolphin_deed(DolphinDeedIbuttonEmulate);
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} else {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
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}
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}
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view_dispatcher_run(ibutton->view_dispatcher);
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if(ibutton->rpc) {
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rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
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rpc_system_app_send_exited(ibutton->rpc);
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}
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ibutton_free(ibutton);
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return 0;
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}
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