unleashed-firmware/applications/main/ibutton/ibutton.c
MX bf6c6c231f
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-10 14:32:27 +03:00

313 lines
10 KiB
C

#include "ibutton_i.h"
#include <toolbox/path.h>
#include <dolphin/dolphin.h>
#define TAG "IButtonApp"
static const NotificationSequence sequence_blink_set_yellow = {
&message_blink_set_color_yellow,
NULL,
};
static const NotificationSequence sequence_blink_set_magenta = {
&message_blink_set_color_magenta,
NULL,
};
static const NotificationSequence* ibutton_notification_sequences[] = {
&sequence_error,
&sequence_success,
&sequence_blink_start_cyan,
&sequence_blink_start_magenta,
&sequence_blink_set_yellow,
&sequence_blink_set_magenta,
&sequence_set_red_255,
&sequence_reset_red,
&sequence_set_green_255,
&sequence_reset_green,
&sequence_blink_stop,
};
static void ibutton_make_app_folder(iButton* ibutton) {
Storage* storage = furi_record_open(RECORD_STORAGE);
if(!storage_simply_mkdir(storage, IBUTTON_APP_FOLDER)) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
}
furi_record_close(RECORD_STORAGE);
}
static void ibutton_rpc_command_callback(const RpcAppSystemEvent* event, void* context) {
furi_assert(context);
iButton* ibutton = context;
if(event->type == RpcAppEventTypeSessionClose) {
view_dispatcher_send_custom_event(
ibutton->view_dispatcher, iButtonCustomEventRpcSessionClose);
rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
ibutton->rpc = NULL;
} else if(event->type == RpcAppEventTypeAppExit) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcExit);
} else if(event->type == RpcAppEventTypeLoadFile) {
furi_assert(event->data.type == RpcAppSystemEventDataTypeString);
furi_string_set(ibutton->file_path, event->data.string);
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventRpcLoadFile);
} else {
rpc_system_app_confirm(ibutton->rpc, false);
}
}
bool ibutton_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
iButton* ibutton = context;
return scene_manager_handle_custom_event(ibutton->scene_manager, event);
}
bool ibutton_back_event_callback(void* context) {
furi_assert(context);
iButton* ibutton = context;
return scene_manager_handle_back_event(ibutton->scene_manager);
}
void ibutton_tick_event_callback(void* context) {
furi_assert(context);
iButton* ibutton = context;
scene_manager_handle_tick_event(ibutton->scene_manager);
}
iButton* ibutton_alloc(void) {
iButton* ibutton = malloc(sizeof(iButton));
ibutton->file_path = furi_string_alloc();
ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
ibutton->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
view_dispatcher_set_custom_event_callback(
ibutton->view_dispatcher, ibutton_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
ibutton->view_dispatcher, ibutton_back_event_callback);
view_dispatcher_set_tick_event_callback(
ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
ibutton->gui = furi_record_open(RECORD_GUI);
ibutton->dialogs = furi_record_open(RECORD_DIALOGS);
ibutton->notifications = furi_record_open(RECORD_NOTIFICATION);
ibutton->protocols = ibutton_protocols_alloc();
ibutton->key = ibutton_key_alloc(ibutton_protocols_get_max_data_size(ibutton->protocols));
ibutton->worker = ibutton_worker_alloc(ibutton->protocols);
ibutton_worker_start_thread(ibutton->worker);
ibutton->submenu = submenu_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
ibutton->byte_input = byte_input_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
ibutton->text_input = text_input_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
ibutton->popup = popup_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
ibutton->widget = widget_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
ibutton->loading = loading_alloc();
view_dispatcher_add_view(
ibutton->view_dispatcher, iButtonViewLoading, loading_get_view(ibutton->loading));
return ibutton;
}
void ibutton_free(iButton* ibutton) {
furi_assert(ibutton);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewLoading);
loading_free(ibutton->loading);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
widget_free(ibutton->widget);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
popup_free(ibutton->popup);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
text_input_free(ibutton->text_input);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
byte_input_free(ibutton->byte_input);
view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
submenu_free(ibutton->submenu);
view_dispatcher_free(ibutton->view_dispatcher);
scene_manager_free(ibutton->scene_manager);
furi_record_close(RECORD_NOTIFICATION);
ibutton->notifications = NULL;
furi_record_close(RECORD_DIALOGS);
ibutton->dialogs = NULL;
furi_record_close(RECORD_GUI);
ibutton->gui = NULL;
ibutton_worker_stop_thread(ibutton->worker);
ibutton_worker_free(ibutton->worker);
ibutton_key_free(ibutton->key);
ibutton_protocols_free(ibutton->protocols);
furi_string_free(ibutton->file_path);
free(ibutton);
}
bool ibutton_load_key(iButton* ibutton, bool show_error) {
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
const bool success = ibutton_protocols_load(
ibutton->protocols, ibutton->key, furi_string_get_cstr(ibutton->file_path));
if(success) {
FuriString* tmp = furi_string_alloc();
path_extract_filename(ibutton->file_path, tmp, true);
strncpy(ibutton->key_name, furi_string_get_cstr(tmp), IBUTTON_KEY_NAME_SIZE);
furi_string_free(tmp);
} else if(show_error) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
}
return success;
}
bool ibutton_select_and_load_key(iButton* ibutton) {
DialogsFileBrowserOptions browser_options;
bool success = false;
dialog_file_browser_set_basic_options(
&browser_options, IBUTTON_APP_FILENAME_EXTENSION, &I_ibutt_10px);
browser_options.base_path = IBUTTON_APP_FOLDER;
if(furi_string_empty(ibutton->file_path)) {
furi_string_set(ibutton->file_path, browser_options.base_path);
}
do {
if(!dialog_file_browser_show(
ibutton->dialogs, ibutton->file_path, ibutton->file_path, &browser_options))
break;
success = ibutton_load_key(ibutton, true);
} while(!success);
return success;
}
bool ibutton_save_key(iButton* ibutton) {
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewLoading);
ibutton_make_app_folder(ibutton);
iButtonKey* key = ibutton->key;
const bool success =
ibutton_protocols_save(ibutton->protocols, key, furi_string_get_cstr(ibutton->file_path));
if(!success) {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
}
return success;
}
bool ibutton_delete_key(iButton* ibutton) {
bool result = false;
Storage* storage = furi_record_open(RECORD_STORAGE);
result = storage_simply_remove(storage, furi_string_get_cstr(ibutton->file_path));
furi_record_close(RECORD_STORAGE);
ibutton_reset_key(ibutton);
return result;
}
void ibutton_reset_key(iButton* ibutton) {
memset(ibutton->key_name, 0, IBUTTON_KEY_NAME_SIZE + 1);
furi_string_reset(ibutton->file_path);
ibutton_key_reset(ibutton->key);
}
void ibutton_notification_message(iButton* ibutton, uint32_t message) {
furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
}
void ibutton_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_widget_callback(GuiButtonType result, InputType type, void* context) {
iButton* ibutton = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
}
int32_t ibutton_app(void* arg) {
iButton* ibutton = ibutton_alloc();
ibutton_make_app_folder(ibutton);
bool key_loaded = false;
if((arg != NULL) && (strlen(arg) != 0)) {
if(sscanf(arg, "RPC %lX", (uint32_t*)&ibutton->rpc) == 1) {
FURI_LOG_D(TAG, "Running in RPC mode");
rpc_system_app_set_callback(ibutton->rpc, ibutton_rpc_command_callback, ibutton);
rpc_system_app_send_started(ibutton->rpc);
} else {
furi_string_set(ibutton->file_path, (const char*)arg);
key_loaded = ibutton_load_key(ibutton, true);
}
}
if(ibutton->rpc != NULL) {
view_dispatcher_attach_to_gui(
ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeDesktop);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRpc);
dolphin_deed(DolphinDeedIbuttonEmulate);
} else {
view_dispatcher_attach_to_gui(
ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
if(key_loaded) { //-V547
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
dolphin_deed(DolphinDeedIbuttonEmulate);
} else {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
}
}
view_dispatcher_run(ibutton->view_dispatcher);
if(ibutton->rpc) {
rpc_system_app_set_callback(ibutton->rpc, NULL, NULL);
rpc_system_app_send_exited(ibutton->rpc);
}
ibutton_free(ibutton);
return 0;
}