mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 19:23:09 +00:00
318 lines
12 KiB
C
318 lines
12 KiB
C
#include "hid_numpad.h"
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#include <furi.h>
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#include <gui/elements.h>
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#include <gui/icon_i.h>
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#include "../hid.h"
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#include "hid_icons.h"
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#define TAG "HidNumpad"
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struct HidNumpad {
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View* view;
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Hid* hid;
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};
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typedef struct {
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uint8_t last_x;
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uint8_t last_y;
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uint8_t x;
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uint8_t y;
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uint8_t last_key_code;
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uint16_t modifier_code;
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bool ok_pressed;
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bool back_pressed;
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bool connected;
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char key_string[5];
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HidTransport transport;
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} HidNumpadModel;
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typedef struct {
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uint8_t width;
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char* key;
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uint8_t height;
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const Icon* icon;
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uint8_t value;
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} HidNumpadKey;
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typedef struct {
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int8_t x;
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int8_t y;
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} HidNumpadPoint;
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#define MARGIN_TOP 32
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#define MARGIN_LEFT 1
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#define KEY_WIDTH 20
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#define KEY_HEIGHT 15
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#define KEY_PADDING 1
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#define ROW_COUNT 6
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#define COLUMN_COUNT 3
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const HidNumpadKey hid_numpad_keyset[ROW_COUNT][COLUMN_COUNT] = {
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "NL", .value = HID_KEYPAD_NUMLOCK},
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{.width = 1, .height = 1, .icon = NULL, .key = "/", .value = HID_KEYPAD_SLASH},
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{.width = 1, .height = 1, .icon = NULL, .key = "*", .value = HID_KEYPAD_ASTERISK},
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// {.width = 1, .height = 1, .icon = NULL, .key = "-", .value = HID_KEYPAD_MINUS},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "7", .value = HID_KEYPAD_7},
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{.width = 1, .height = 1, .icon = NULL, .key = "8", .value = HID_KEYBOARD_8},
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{.width = 1, .height = 1, .icon = NULL, .key = "9", .value = HID_KEYBOARD_9},
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// {.width = 1, .height = 2, .icon = NULL, .key = "+", .value = HID_KEYPAD_PLUS},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "4", .value = HID_KEYPAD_4},
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{.width = 1, .height = 1, .icon = NULL, .key = "5", .value = HID_KEYPAD_5},
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{.width = 1, .height = 1, .icon = NULL, .key = "6", .value = HID_KEYPAD_6},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "1", .value = HID_KEYPAD_1},
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{.width = 1, .height = 1, .icon = NULL, .key = "2", .value = HID_KEYPAD_2},
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{.width = 1, .height = 1, .icon = NULL, .key = "3", .value = HID_KEYPAD_3},
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// {.width = 1, .height = 2, .icon = NULL, .key = "En", .value = HID_KEYPAD_ENTER},
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},
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{
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{.width = 2, .height = 1, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0},
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{.width = 0, .height = 0, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0},
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{.width = 1, .height = 1, .icon = NULL, .key = ".", .value = HID_KEYPAD_DOT},
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},
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{
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{.width = 1, .height = 1, .icon = NULL, .key = "En", .value = HID_KEYPAD_ENTER},
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{.width = 1, .height = 1, .icon = NULL, .key = "-", .value = HID_KEYPAD_MINUS},
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{.width = 1, .height = 1, .icon = NULL, .key = "+", .value = HID_KEYPAD_PLUS},
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},
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};
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static void hid_numpad_draw_key(
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Canvas* canvas,
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HidNumpadModel* model,
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uint8_t x,
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uint8_t y,
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HidNumpadKey key,
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bool selected) {
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if(!key.width || !key.height) return;
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canvas_set_color(canvas, ColorBlack);
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uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
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uint8_t keyHeight = KEY_HEIGHT * key.height + KEY_PADDING * (key.height - 1);
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if(selected) {
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elements_slightly_rounded_box(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
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keyWidth,
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keyHeight);
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canvas_set_color(canvas, ColorWhite);
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} else {
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elements_slightly_rounded_frame(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
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keyWidth,
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keyHeight);
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}
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if(key.icon != NULL) {
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canvas_draw_icon(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 - key.icon->height / 2,
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key.icon);
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} else {
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strcpy(model->key_string, key.key);
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canvas_draw_str_aligned(
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canvas,
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MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
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MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 + 1,
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AlignCenter,
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AlignCenter,
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model->key_string);
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}
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}
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static void hid_numpad_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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HidNumpadModel* model = context;
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// Header
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canvas_set_font(canvas, FontPrimary);
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if(model->transport == HidTransportBle) {
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if(model->connected) {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
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} else {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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elements_multiline_text_aligned(
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canvas, 7, 60, AlignLeft, AlignBottom, "Waiting for\nConnection...");
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}
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elements_multiline_text_aligned(canvas, 20, 3, AlignLeft, AlignTop, "Numpad");
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} else {
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elements_multiline_text_aligned(canvas, 12, 3, AlignLeft, AlignTop, "Numpad");
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}
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canvas_draw_icon(canvas, 3, 18, &I_Pin_back_arrow_10x8);
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canvas_set_font(canvas, FontSecondary);
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elements_multiline_text_aligned(canvas, 15, 19, AlignLeft, AlignTop, "Hold to exit");
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if(!model->connected && (model->transport == HidTransportBle)) {
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return;
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}
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canvas_set_font(canvas, FontKeyboard);
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uint8_t initY = 0; // = model->y == 0 ? 0 : 1;
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// if(model->y > ROW_COUNT) {
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// initY = model->y - (ROW_COUNT - 1);
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// }
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for(uint8_t y = initY; y < ROW_COUNT; y++) {
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const HidNumpadKey* numpadKeyRow = hid_numpad_keyset[y];
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uint8_t x = 0;
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for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
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HidNumpadKey key = numpadKeyRow[i];
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bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
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bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
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hid_numpad_draw_key(
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canvas,
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model,
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x,
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y - initY,
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key,
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(!model->ok_pressed && keySelected) || backSelected);
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x += key.width;
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}
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}
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}
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static uint8_t hid_numpad_get_selected_key(HidNumpadModel* model) {
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HidNumpadKey key = hid_numpad_keyset[model->y][model->x];
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return key.value;
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}
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static void hid_numpad_get_select_key(HidNumpadModel* model, HidNumpadPoint delta) {
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do {
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const int delta_sum = model->y + delta.y;
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model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
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} while(delta.y != 0 && hid_numpad_keyset[model->y][model->x].value == 0);
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do {
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const int delta_sum = model->x + delta.x;
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model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
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} while(delta.x != 0 && hid_numpad_keyset[model->y][model->x].width == 0);
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}
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static void hid_numpad_process(HidNumpad* hid_numpad, InputEvent* event) {
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with_view_model(
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hid_numpad->view,
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HidNumpadModel * model,
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{
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if(event->key == InputKeyOk) {
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if(event->type == InputTypePress) {
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model->ok_pressed = true;
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} else if(event->type == InputTypeLong || event->type == InputTypeShort) {
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model->last_key_code = hid_numpad_get_selected_key(model);
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hid_hal_keyboard_press(
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hid_numpad->hid, model->modifier_code | model->last_key_code);
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} else if(event->type == InputTypeRelease) {
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hid_hal_keyboard_release(
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hid_numpad->hid, model->modifier_code | model->last_key_code);
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model->ok_pressed = false;
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}
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} else if(event->key == InputKeyBack) {
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if(event->type == InputTypePress) {
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model->back_pressed = true;
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} else if(event->type == InputTypeShort) {
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hid_hal_keyboard_press(hid_numpad->hid, HID_KEYBOARD_DELETE);
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hid_hal_keyboard_release(hid_numpad->hid, HID_KEYBOARD_DELETE);
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} else if(event->type == InputTypeRelease) {
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model->back_pressed = false;
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}
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} else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
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if(event->key == InputKeyUp) {
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = -1});
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} else if(event->key == InputKeyDown) {
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = 1});
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} else if(event->key == InputKeyLeft) {
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if(model->last_x == 2 && model->last_y == 2 && model->y == 1 &&
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model->x == 3) {
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model->x = model->last_x;
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model->y = model->last_y;
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} else if(
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model->last_x == 2 && model->last_y == 4 && model->y == 3 &&
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model->x == 3) {
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model->x = model->last_x;
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model->y = model->last_y;
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} else
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = -1, .y = 0});
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model->last_x = 0;
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model->last_y = 0;
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} else if(event->key == InputKeyRight) {
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if(model->x == 2 && model->y == 2) {
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model->last_x = model->x;
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model->last_y = model->y;
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1});
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} else if(model->x == 2 && model->y == 4) {
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model->last_x = model->x;
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model->last_y = model->y;
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1});
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} else {
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hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = 0});
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}
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}
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}
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},
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true);
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}
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static bool hid_numpad_input_callback(InputEvent* event, void* context) {
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furi_assert(context);
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HidNumpad* hid_numpad = context;
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bool consumed = false;
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if(event->type == InputTypeLong && event->key == InputKeyBack) {
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hid_hal_keyboard_release_all(hid_numpad->hid);
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} else {
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hid_numpad_process(hid_numpad, event);
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consumed = true;
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}
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return consumed;
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}
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HidNumpad* hid_numpad_alloc(Hid* bt_hid) {
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HidNumpad* hid_numpad = malloc(sizeof(HidNumpad));
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hid_numpad->view = view_alloc();
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hid_numpad->hid = bt_hid;
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view_set_context(hid_numpad->view, hid_numpad);
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view_allocate_model(hid_numpad->view, ViewModelTypeLocking, sizeof(HidNumpadModel));
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view_set_orientation(hid_numpad->view, ViewOrientationVertical);
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view_set_draw_callback(hid_numpad->view, hid_numpad_draw_callback);
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view_set_input_callback(hid_numpad->view, hid_numpad_input_callback);
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with_view_model(
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hid_numpad->view,
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HidNumpadModel * model,
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{
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model->transport = bt_hid->transport;
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model->y = 0;
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},
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true);
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return hid_numpad;
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}
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void hid_numpad_free(HidNumpad* hid_numpad) {
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furi_assert(hid_numpad);
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view_free(hid_numpad->view);
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free(hid_numpad);
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}
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View* hid_numpad_get_view(HidNumpad* hid_numpad) {
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furi_assert(hid_numpad);
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return hid_numpad->view;
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}
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void hid_numpad_set_connected_status(HidNumpad* hid_numpad, bool connected) {
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furi_assert(hid_numpad);
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with_view_model(
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hid_numpad->view, HidNumpadModel * model, { model->connected = connected; }, true);
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}
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