mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
806428efeb
* Add 1-wire thermometer example app stub * Working 1-wire thermometer app * Refactor app to use threads * Clean up code, add comments * Add CRC checking * Increase update period * Fix error in fbt * Revert the old update period * Use settable pin in onewire_host * Use settable pin for onewire_slave * Clear EXTI flag after callback, make private methods static in onewire_slave * Do not hardcode GPIO pin number * Remove iButton hal from furi_hal_rfid * Remove most of furi_hal_ibutton * Add some of furi_hal_ibutton back * Slightly neater code * Update CODEOWNERS * Add furi_hal_gpio_get_ext_pin_number * Create README.md * Temporary get Metakom and Cyfral keys out of the way * Better enum name * Syncing work, does not compile * Syncing work, now compiles * Working read impl for DS1990 and DS1992 * Add the ability to display extended key data * Get rid of DialogEx * Add save and load API * Better iButtonKey encapsulation * Fix crash * Load key code boilerplate * More load key code boilerplate * Minor code cleanup * Implement loading and saving DS1990 keys * Implement the Info scene * Implement loading & saving for DS1992 * Implement read error scene stub * Implement delete confirmation screen * Better error messages (protocol-dependent) * Minor old code cleanup * Remove iButtonDevice, add command callback to iButtonSlave * Implement draft emulation for DS1990 * Better emulation for DS1990 * Initial emulation implementation for DS1992 * Better common command definitions * Use common submenu callback, add protocol list * Improve ViewData screen * Improve scene_add_type * Add stubs for write functionality * Improve naming consistency * Implement writing a DS1992 onto another one * Improve DS1992 write code * Improve DS1992 write code once more * Prepare write_blank for DS1990, delete ibutton_writer * Implement writing DS1990 onto blanks * Fix reading DS1990 * Partially implement writing DS1992 onto blanks * Implement GUI for writing keys * Implement GUI for emulating keys * Reduce memory usage for pretty_format * Automatically truncate data more than 256 bytes * Initial implementation of DS1996 (not tested) * Fix crash due to missing virtual function * Improve emulation code * Improve DS1992 emulation code * Correct return value for onewire_slave_send * Correct return value for onewire_slave_receive * Implement emulation for DS1992 & DS1996 * Better constant names * Simplify & optimise the emulation code * Remove duplicate code * Add skip rom command emulation * Show loading animation for large keys * Implement manual adding & editing of keys * Use buffered file streams to speed up saving & loading * Reset key name before adding a new one * Sync a buffered file stream before saving * Use the DSGeneric protocol as a fallback option * Implement emulation via RPC * Refactor iButton code in preparation for comparator keys * Refactor iButton code in preparation for comparator keys once more * Make some functions static * Make protocols not rely on one_wire classes * Improve ProtocolDict usage * Improve ProtocolDict usage more * Implement reading Metakom & Cyfral keys * Rename some files * Better file structure * Implement a unified interface for misc protocols * Implement a unified interface for dallas protocols * Concrete types for Dallas protocols * Implement a unified interface for all key types * Improved type naming * Improved private types * Proper types in protocol definitions * Implement emulation for Cyfral & Metakom keys * Implement save&load for Metakom & Cyfral keys * Better type names * Rename files, better names * Allocate iButtonProtocols like a normal class * Reset the key each time the start scene is selected * Improve comments and constants * Add ibutton_protocols to SDK headers * Add ibutton_key to SDK headers * Add ibutton_key to SDK headers * Implement reading via cli * Implement emulation via cli * Implement writing Dallas blanks via cli * Correctly revert the editing if cancelled by the user * Correct committing mishap * Elide the long text on the info screen * Change key name for data in Misc keys * Update iButtonFileFormat.md * Remember the key's folder * Save menu position in ReadKeyMenu and SavedKeyMenu * Correct use of preselected path in file browser Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
182 lines
6.2 KiB
C
182 lines
6.2 KiB
C
#include "ibutton_worker_i.h"
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#include "ibutton_protocols.h"
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#include <core/check.h>
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typedef enum {
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iButtonMessageEnd,
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iButtonMessageStop,
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iButtonMessageRead,
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iButtonMessageWriteBlank,
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iButtonMessageWriteCopy,
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iButtonMessageEmulate,
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iButtonMessageNotifyEmulate,
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} iButtonMessageType;
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typedef struct {
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iButtonMessageType type;
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union {
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iButtonKey* key;
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} data;
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} iButtonMessage;
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static int32_t ibutton_worker_thread(void* thread_context);
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iButtonWorker* ibutton_worker_alloc(iButtonProtocols* protocols) {
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iButtonWorker* worker = malloc(sizeof(iButtonWorker));
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worker->protocols = protocols;
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worker->messages = furi_message_queue_alloc(1, sizeof(iButtonMessage));
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worker->mode_index = iButtonWorkerModeIdle;
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worker->thread = furi_thread_alloc_ex("iButtonWorker", 2048, ibutton_worker_thread, worker);
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return worker;
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}
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void ibutton_worker_read_set_callback(
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iButtonWorker* worker,
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iButtonWorkerReadCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerModeIdle);
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worker->read_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_write_set_callback(
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iButtonWorker* worker,
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iButtonWorkerWriteCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerModeIdle);
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worker->write_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_emulate_set_callback(
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iButtonWorker* worker,
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iButtonWorkerEmulateCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerModeIdle);
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worker->emulate_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_read_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageRead, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_write_blank_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageWriteBlank, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_write_copy_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageWriteCopy, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_emulate_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageEmulate, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_stop(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageStop};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_free(iButtonWorker* worker) {
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furi_message_queue_free(worker->messages);
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furi_thread_free(worker->thread);
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free(worker);
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}
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void ibutton_worker_start_thread(iButtonWorker* worker) {
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furi_thread_start(worker->thread);
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}
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void ibutton_worker_stop_thread(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageEnd};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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furi_thread_join(worker->thread);
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}
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void ibutton_worker_switch_mode(iButtonWorker* worker, iButtonWorkerMode mode) {
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ibutton_worker_modes[worker->mode_index].stop(worker);
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worker->mode_index = mode;
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ibutton_worker_modes[worker->mode_index].start(worker);
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}
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void ibutton_worker_notify_emulate(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageNotifyEmulate};
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// we're running in an interrupt context, so we can't wait
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// and we can drop message if queue is full, that's ok for that message
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furi_message_queue_put(worker->messages, &message, 0);
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}
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void ibutton_worker_set_key_p(iButtonWorker* worker, iButtonKey* key) {
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worker->key = key;
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}
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static int32_t ibutton_worker_thread(void* thread_context) {
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iButtonWorker* worker = thread_context;
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bool running = true;
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iButtonMessage message;
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FuriStatus status;
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ibutton_worker_modes[worker->mode_index].start(worker);
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while(running) {
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status = furi_message_queue_get(
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worker->messages, &message, ibutton_worker_modes[worker->mode_index].quant);
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if(status == FuriStatusOk) {
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switch(message.type) {
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case iButtonMessageEnd:
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ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
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ibutton_worker_set_key_p(worker, NULL);
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running = false;
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break;
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case iButtonMessageStop:
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ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
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ibutton_worker_set_key_p(worker, NULL);
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break;
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case iButtonMessageRead:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeRead);
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break;
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case iButtonMessageWriteBlank:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteBlank);
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break;
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case iButtonMessageWriteCopy:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteCopy);
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break;
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case iButtonMessageEmulate:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeEmulate);
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break;
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case iButtonMessageNotifyEmulate:
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if(worker->emulate_cb) {
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worker->emulate_cb(worker->cb_ctx, true);
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}
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break;
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}
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} else if(status == FuriStatusErrorTimeout) {
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ibutton_worker_modes[worker->mode_index].tick(worker);
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} else {
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furi_crash("iButton worker error");
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}
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}
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ibutton_worker_modes[worker->mode_index].stop(worker);
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return 0;
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}
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