unleashed-firmware/applications/ibutton/scenes/ibutton_scene_write.c
Georgii Surkov 5171a6ad14
[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup
* Add more scenes
* Add even more scenes
* Add even more scenes again
* More scenes...
* Add key info scene
* Add delete success scene
* Use scene state to store internal data
* Add parameter parsing
* Add emulate scene
* Add write scene
* Add write success scene
* Add Read scene
* Add read success scene
* Add exit confirm scene
* Add retry confirm scene
* Add CRC error scene
* Add not key scene
* Add read key menu scene
* Rename some scenes
* Refactor conditionals
* Remove unneeded custom events
* Remove the old iButton app
* Correct formatting
* Remove rogue comments and function prototypes
* iButton: cleanup merge artifacts and fix warnings

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 19:48:39 +03:00

121 lines
4.2 KiB
C

#include "../ibutton_i.h"
typedef enum {
iButtonSceneWriteStateDefault,
iButtonSceneWriteStateBlinkYellow,
} iButtonSceneWriteState;
static void ibutton_scene_write_callback(void* context, iButtonWorkerWriteResult result) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
void ibutton_scene_write_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
iButtonKey* key = ibutton->key;
iButtonWorker* worker = ibutton->key_worker;
const uint8_t* key_data = ibutton_key_get_data_p(key);
const char* key_name = ibutton_key_get_name_p(key);
uint8_t line_count = 2;
// check that stored key has name
if(strcmp(key_name, "") != 0) {
ibutton_text_store_set(ibutton, "writing\n%s", key_name);
line_count = 2;
} else {
// if not, show key data
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"writing\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
line_count = 3;
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "writing\n%02X %02X", key_data[0], key_data[1]);
line_count = 2;
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton,
"writing\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
line_count = 2;
break;
}
}
switch(line_count) {
case 3:
popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
popup_set_text(popup, ibutton->text_store, 82, 22, AlignCenter, AlignTop);
break;
default:
popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
popup_set_text(popup, ibutton->text_store, 82, 28, AlignCenter, AlignTop);
break;
}
popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneWrite, iButtonSceneWriteStateDefault);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
ibutton_worker_write_start(worker, key);
}
bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if((event.event == iButtonWorkerWriteOK) || (event.event == iButtonWorkerWriteSameKey)) {
scene_manager_next_scene(scene_manager, iButtonSceneWriteSuccess);
} else if(event.event == iButtonWorkerWriteNoDetect) {
scene_manager_set_scene_state(
scene_manager, iButtonSceneWrite, iButtonSceneWriteStateDefault);
} else if(event.event == iButtonWorkerWriteCannotWrite) {
scene_manager_set_scene_state(
scene_manager, iButtonSceneWrite, iButtonSceneWriteStateBlinkYellow);
}
} else if(event.type == SceneManagerEventTypeTick) {
consumed = true;
if(scene_manager_get_scene_state(scene_manager, iButtonSceneWrite) ==
iButtonSceneWriteStateBlinkYellow) {
ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
} else {
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulate);
}
}
return consumed;
}
void ibutton_scene_write_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
ibutton_worker_stop(ibutton->key_worker);
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}