mirror of
https://github.com/DarkFlippers/unleashed-firmware
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5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
57 lines
2 KiB
C
57 lines
2 KiB
C
#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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void ibutton_scene_add_type_byte_input_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
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}
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void ibutton_scene_add_value_on_enter(void* context) {
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iButton* ibutton = context;
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iButtonKey* key = ibutton->key;
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uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
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memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
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byte_input_set_result_callback(
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ibutton->byte_input,
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ibutton_scene_add_type_byte_input_callback,
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NULL,
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ibutton,
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new_key_data,
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ibutton_key_get_data_size(key));
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byte_input_set_header_text(ibutton->byte_input, "Enter the key");
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
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}
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bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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uint8_t* new_key_data =
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(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventByteEditResult) {
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ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
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DOLPHIN_DEED(DolphinDeedIbuttonAdd);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
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}
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}
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return consumed;
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}
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void ibutton_scene_add_value_on_exit(void* context) {
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iButton* ibutton = context;
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uint8_t* new_key_data =
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(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
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byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(ibutton->byte_input, NULL);
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free(new_key_data);
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}
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