unleashed-firmware/applications/main/archive/archive.c

105 lines
3.6 KiB
C

#include "archive_i.h"
bool archive_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ArchiveApp* archive = (ArchiveApp*)context;
return scene_manager_handle_custom_event(archive->scene_manager, event);
}
bool archive_back_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = (ArchiveApp*)context;
return scene_manager_handle_back_event(archive->scene_manager);
}
ArchiveApp* archive_alloc() {
ArchiveApp* archive = malloc(sizeof(ArchiveApp));
archive->gui = furi_record_open(RECORD_GUI);
archive->dialogs = furi_record_open(RECORD_DIALOGS);
archive->text_input = text_input_alloc();
string_init(archive->fav_move_str);
archive->view_dispatcher = view_dispatcher_alloc();
archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
view_dispatcher_enable_queue(archive->view_dispatcher);
view_dispatcher_attach_to_gui(
archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
view_dispatcher_set_event_callback_context(archive->view_dispatcher, archive);
view_dispatcher_set_custom_event_callback(
archive->view_dispatcher, archive_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
archive->view_dispatcher, archive_back_event_callback);
archive->browser = browser_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
archive->widget = widget_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget));
// Loading
archive->loading = loading_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewLoading, loading_get_view(archive->loading));
return archive;
}
void archive_free(ArchiveApp* archive) {
furi_assert(archive);
// Loading
view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewLoading);
loading_free(archive->loading);
view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewBrowser);
view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewTextInput);
view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewWidget);
widget_free(archive->widget);
view_dispatcher_free(archive->view_dispatcher);
scene_manager_free(archive->scene_manager);
browser_free(archive->browser);
string_clear(archive->fav_move_str);
text_input_free(archive->text_input);
furi_record_close(RECORD_DIALOGS);
archive->dialogs = NULL;
furi_record_close(RECORD_GUI);
archive->gui = NULL;
free(archive);
}
void archive_show_loading_popup(void* context, bool show) {
ArchiveApp* instance = context;
TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
if(show) {
// Raise timer priority so that animations can play
vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
view_dispatcher_switch_to_view(instance->view_dispatcher, ArchiveViewLoading);
} else {
// Restore default timer priority
vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
}
}
int32_t archive_app(void* p) {
UNUSED(p);
ArchiveApp* archive = archive_alloc();
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
view_dispatcher_run(archive->view_dispatcher);
archive_free(archive);
return 0;
}