unleashed-firmware/applications/subghz/scenes/subghz_scene_saved.c
Skorpionm 3164184bbc
[FL-2230] SubGhz: protocol API refactoring (#969)
* SubGhz: protocols library refactoring
* SubGhz: new architecture and refactoring
* SubGhz: simplify protocol structure, remove unused types
* SubGhz: rename Subghz to SubGhz
* SubGhz: add environment concept

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2022-03-03 12:48:56 +03:00

25 lines
825 B
C

#include "../subghz_i.h"
void subghz_scene_saved_on_enter(void* context) {
SubGhz* subghz = context;
if(subghz_load_protocol_from_file(subghz)) {
if((!strcmp(subghz->txrx->decoder_result->protocol->name, "RAW"))) {
subghz->txrx->rx_key_state = SubGhzRxKeyStateRAWLoad;
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW);
} else {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSavedMenu);
}
} else {
scene_manager_search_and_switch_to_previous_scene(subghz->scene_manager, SubGhzSceneStart);
}
}
bool subghz_scene_saved_on_event(void* context, SceneManagerEvent event) {
// SubGhz* subghz = context;
return false;
}
void subghz_scene_saved_on_exit(void* context) {
// SubGhz* subghz = context;
}