unleashed-firmware/applications/desktop/views/desktop_debug.h
its your bedtime 1c4e6ec74d
[FL-1824] Dolphin refactoring (#701)
* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix

Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00

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1.2 KiB
C

#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include <storage/storage.h>
typedef enum {
DesktopDebugEventDeed,
DesktopDebugEventWrongDeed,
DesktopDebugEventSaveState,
DesktopDebugEventExit,
} DesktopDebugEvent;
typedef struct DesktopDebugView DesktopDebugView;
typedef void (*DesktopDebugViewCallback)(DesktopDebugEvent event, void* context);
// Debug info
typedef enum {
DesktopViewStatsFw,
DesktopViewStatsBoot,
DesktopViewStatsMeta,
DesktopViewStatsTotalCount,
} DesktopViewStatsScreens;
struct DesktopDebugView {
View* view;
DesktopDebugViewCallback callback;
void* context;
};
typedef struct {
uint32_t icounter;
uint32_t butthurt;
DesktopViewStatsScreens screen;
} DesktopDebugViewModel;
void desktop_debug_set_callback(
DesktopDebugView* debug_view,
DesktopDebugViewCallback callback,
void* context);
View* desktop_debug_get_view(DesktopDebugView* debug_view);
DesktopDebugView* desktop_debug_alloc();
void desktop_debug_free(DesktopDebugView* debug_view);
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view);
void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view);