mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 11:43:09 +00:00
90958a6d23
* Unify spelling of confirm exit/retry across apps. * Unify infrared exit/retry confirm menus? * "Keyboard Layout", not "Keyboard layout". * Make iButton read scene prompt less awkward. * "Detect Reader" in MF Classic saved menu instead of "Detect reader" * NFC menu spelling changes only. * Remove \n in strings in widget_add_string_element() calls. Co-authored-by: あく <alleteam@gmail.com>
48 lines
1.8 KiB
C
48 lines
1.8 KiB
C
#include "../infrared_i.h"
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static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
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}
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void infrared_scene_ask_retry_on_enter(void* context) {
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Infrared* infrared = context;
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DialogEx* dialog_ex = infrared->dialog_ex;
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dialog_ex_set_header(dialog_ex, "Retry Reading?", 64, 11, AlignCenter, AlignTop);
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dialog_ex_set_text(
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dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
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dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
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dialog_ex_set_left_button_text(dialog_ex, "Exit");
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dialog_ex_set_center_button_text(dialog_ex, NULL);
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dialog_ex_set_right_button_text(dialog_ex, "Stay");
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dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
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dialog_ex_set_context(dialog_ex, context);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
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}
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bool infrared_scene_ask_retry_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == DialogExResultLeft) {
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scene_manager_search_and_switch_to_previous_scene(scene_manager, InfraredSceneLearn);
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consumed = true;
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} else if(event.event == DialogExResultRight) {
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scene_manager_previous_scene(scene_manager);
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_ask_retry_on_exit(void* context) {
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Infrared* infrared = context;
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dialog_ex_reset(infrared->dialog_ex);
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}
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