unleashed-firmware/applications/accessor/accessor_app.h
SG bdba15b366
[FL-2393][FL-2381] iButton, OneWire: move to plain C (#1068)
* iButton: getting started on the worker concept
* Hal delay: added global instructions_per_us variable
* iButton: one wire slave
* iButton: ibutton key setter
* iButton: one wire host, use ibutton_hal
* iButton\RFID: common pulse decoder concept
* iButton: cyfral decoder
* iButton: worker thread concept
* iButton: metakom decoder
* iButton: write key through worker
* iButton: worker mode holder
* iButton: worker improvements
* iButton: Cyfral encoder
* iButton: Metakom encoder
* lib: pulse protocol helpers
* iButton: Metakom decoder
* iButton: Cyfral decoder
* iButton worker: separate modes
* iButton: libs documentation
* HAL: iButton gpio modes
* iButton worker: rename modes file
* iButton worker, hal: move to LL
* iButton CLI: worker for reading and emulation commands
* iButton HAL: correct init and emulation sequence
* iButton cli: moved to plain C
* iButton: move to worker, small step to plain C
* Libs, one wire: move to plain C
* Libs: added forgotten files to compilation
* iButton writer: get rid of manual disable/enable irq
2022-03-29 16:01:56 +03:00

54 lines
No EOL
1.3 KiB
C++

#pragma once
#include <map>
#include <list>
#include "accessor_view_manager.h"
#include "scene/accessor_scene_start.h"
#include "helpers/wiegand.h"
#include <one_wire/one_wire_host.h>
#include <notification/notification_messages.h>
class AccessorApp {
public:
void run(void);
AccessorApp();
~AccessorApp();
enum class Scene : uint8_t {
Exit,
Start,
};
AccessorAppViewManager* get_view_manager();
void switch_to_next_scene(Scene index);
void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
bool switch_to_previous_scene(uint8_t count = 1);
Scene get_previous_scene();
void notify_green_blink();
void notify_success();
char* get_text_store();
uint8_t get_text_store_size();
void set_text_store(const char* text...);
WIEGAND* get_wiegand();
OneWireHost* get_one_wire();
private:
std::list<Scene> previous_scenes_list = {Scene::Exit};
Scene current_scene = Scene::Start;
AccessorAppViewManager view;
std::map<Scene, AccessorScene*> scenes = {
{Scene::Start, new AccessorSceneStart()},
};
static const uint8_t text_store_size = 128;
char text_store[text_store_size + 1];
WIEGAND wiegand;
OneWireHost* onewire_host;
NotificationApp* notification;
};