unleashed-firmware/applications/ibutton/ibutton.cpp
DrZlo13 a96f23af9b
fix multithread logic in template app, update gpio HAL (#250)
* fix multithread logic
* more buffer for dallas id string
* update apps to use new logic
* delay_us small speedup
* add consant qualifier to gpio records and some core api
* fix some apps to use simpler method of getting gpio record
* fix ibutton app, stupid stack problem
2020-11-19 15:25:32 +03:00

107 lines
No EOL
2.8 KiB
C++

#include "ibutton.h"
#include "ibutton_mode_dallas_read.h"
#include "ibutton_mode_dallas_emulate.h"
// start app
void AppiButton::run() {
mode[0] = new AppiButtonModeDallasRead(this);
mode[1] = new AppiButtonModeDallasEmulate(this);
switch_to_mode(0);
// TODO open record
red_led_record = &led_gpio[0];
green_led_record = &led_gpio[1];
// configure pin
gpio_init(red_led_record, GpioModeOutputOpenDrain);
gpio_init(green_led_record, GpioModeOutputOpenDrain);
app_ready();
AppiButtonEvent event;
while(1) {
if(get_event(&event, 100)) {
if(event.type == AppiButtonEvent::EventTypeKey) {
// press events
if(event.value.input.state && event.value.input.input == InputBack) {
printf("[ibutton] bye!\n");
// TODO remove all widgets create by app
widget_enabled_set(widget, false);
furiac_exit(NULL);
}
if(event.value.input.state && event.value.input.input == InputLeft) {
decrease_mode();
}
if(event.value.input.state && event.value.input.input == InputRight) {
increase_mode();
}
}
} else {
event.type = AppiButtonEvent::EventTypeTick;
}
acquire_state();
mode[state.mode_index]->event(&event, &state);
release_state();
widget_update(widget);
};
}
// render app
void AppiButton::render(CanvasApi* canvas) {
canvas->set_color(canvas, ColorBlack);
canvas->set_font(canvas, FontPrimary);
canvas->draw_str(canvas, 2, 12, "iButton");
mode[state.mode_index]->render(canvas, &state);
}
void AppiButton::blink_red() {
gpio_write(red_led_record, 0);
delay(10);
gpio_write(red_led_record, 1);
}
void AppiButton::blink_green() {
gpio_write(green_led_record, 0);
delay(10);
gpio_write(green_led_record, 1);
}
void AppiButton::increase_mode() {
acquire_state();
if(state.mode_index < (modes_count - 1)) {
mode[state.mode_index]->release();
state.mode_index++;
mode[state.mode_index]->acquire();
}
release_state();
}
void AppiButton::decrease_mode() {
acquire_state();
if(state.mode_index > 0) {
mode[state.mode_index]->release();
state.mode_index--;
mode[state.mode_index]->acquire();
}
release_state();
}
void AppiButton::switch_to_mode(uint8_t mode_index) {
acquire_state();
mode[state.mode_index]->release();
state.mode_index = mode_index;
mode[state.mode_index]->acquire();
release_state();
}
// app enter function
extern "C" void app_ibutton(void* p) {
AppiButton* app = new AppiButton();
app->run();
}