mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-29 16:00:22 +00:00
741329a743
* Added a text input that only accepts full numbers (int) * Added to Gui sdk_headers and api_symbols in f7 and f18 * Fixed _Bool declarations in symbols csv * renamed int_input to number_input * Changed name & added example fap * Added a text input that only accepts full numbers (int) * Added to Gui sdk_headers and api_symbols in f7 and f18 * Changed name & added example fap * update for clearing views * GUI: Fix array out of bounds in menu exit (#3604) * GUI: Fix array out of bounds in menu exit * Gui: fix incorrect empty menu handling * Gui: add missing item check in menu ok handling * Gui: remove dead code from menu module * nfc app: add legacy keys for plantain cards (#3602) * refactoring test app, part 1 * Refactor test app, part 2 * Minor updates while travelling * Switched from const char to FuriString. Using Temp module copy for development to spare compile time * Option to limit number output with min and max values * Preparations for option to change number sign from + to - * Preparations for option to change number sign from + to - * Preparing for testing * counter automatic API version change * added trailing comma in application.fam ... because the lint check wants it¿ * removed unused callback NumberChangedCallback * change uint8_t to size_t in number_input_backspace_cb * Removal of unused view_stack in demo app * copied module to app folder for faster development (remove later) * Replaced all uint8_t with size_t... removed unused logic for selected_row < 0 * Optimize use of canvas_set_color * Remove alloc/free of furistring that actually is a pointer * Dynamic Header text with min/max in Example * Removed the need of useSign in Model * Number_input Removed sign from model, started transfer from text to int32_t * number_input FuriString in input_show_number * number_input FuriString in input_show_number * limiting inputs for min/max values * limiting inputs for min/max values * number_input change save button on invalid numbers * input_number update demo app to allow change of min/max * number input fine tuning * number_input, Remove temp development folder * number_input, fbt format * Bump CSV Files * Clear input if value is zero * number_input: handle null on header text * number_input: change keyboard values to char * number input: Remove static on char for header text, change numbers to INT32_MIN/INT32_MAX * number_input: removal of dead code * number_input: fix for crash if number_input not opened before free * number_input: added icon for example app * number_input: Replaced view for show_number with DialogEx * Number_input: FBT Format * number_input: bump csv versions * number_input: allow negative input if max_value is 0 * Number_input: linting / format * Removed dead code, fbt format * Examples: cleanup number input code * Examples: moar code cleanup in number input, simplify as much as possible, highlight incorrect input handling * Gui: correctly handle INT_MAX and INT_MIN * Gui: fix memory leak in number input module Co-authored-by: David Lee <david.lee@arcmedia.ch> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com> Co-authored-by: WillyJL <49810075+Willy-JL@users.noreply.github.com> Co-authored-by: gornekich <n.gorbadey@gmail.com> |
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.. | ||
dolphin | ||
icons | ||
protobuf@816de200a4 | ||
slideshow | ||
.gitignore | ||
ReadMe.md | ||
SConscript |
Firmware Assets
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders inbuild
directory.icons
- Icons sources. Goes tocompiled
folder inbuild
directory.protobuf
- Protobuf sources. Goes tocompiled
folder inbuild
directory.slideshow
- One-time slideshows for desktop