unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_save_success.c
2023-12-19 18:51:01 +03:00

44 lines
1.4 KiB
C

#include "../lfrfid_i.h"
void lfrfid_scene_save_success_on_enter(void* context) {
LfRfid* app = context;
Popup* popup = app->popup;
// Clear state of data enter scene
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSaveData, 0);
popup_set_icon(popup, 36, 5, &I_DolphinSaved_92x58);
popup_set_header(popup, "Saved", 15, 19, AlignLeft, AlignBottom);
popup_set_context(popup, app);
popup_set_callback(popup, lfrfid_popup_timeout_callback);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
}
bool lfrfid_scene_save_success_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
bool consumed = false;
const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey};
if((event.type == SceneManagerEventTypeBack) ||
((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
bool result = scene_manager_search_and_switch_to_previous_scene_one_of(
app->scene_manager, prev_scenes, COUNT_OF(prev_scenes));
if(!result) {
scene_manager_search_and_switch_to_another_scene(
app->scene_manager, LfRfidSceneSelectKey);
}
consumed = true;
}
return consumed;
}
void lfrfid_scene_save_success_on_exit(void* context) {
LfRfid* app = context;
popup_reset(app->popup);
}