mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-01 00:39:12 +00:00
1c4e6ec74d
* refactoring p1 * refactoring p2 * cleanups * locked screen refresh rate fix * better locked view logic * seperate dolphin service and desktop app * Desktop: Favorite app acess (Left key), Settings app * Desktop settings version, submenu header * remove unused icon anomation + naming fix Co-authored-by: あく <alleteam@gmail.com>
30 lines
1 KiB
C
30 lines
1 KiB
C
#include "desktop_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const desktop_on_enter_handlers[])(void*) = {
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#include "desktop_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const desktop_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "desktop_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const desktop_on_exit_handlers[])(void* context) = {
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#include "desktop_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers desktop_scene_handlers = {
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.on_enter_handlers = desktop_on_enter_handlers,
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.on_event_handlers = desktop_on_event_handlers,
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.on_exit_handlers = desktop_on_exit_handlers,
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.scene_num = DesktopSceneNum,
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};
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