mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 04:53:08 +00:00
64bd2f9c84
* Update saved_info and read_success scenes * Update EM4100 rendering * Update HIDExt rendering * Update Gallagher rendering * Update HidProx rendering * Update IOProx rendering * Update H10301 rendering * Update PAC/Stanley rendering * Add strcasecmp() to API, better manufacturer/name handling * Update Viking rendering * Update FDX-A rendering * Update Pyramid rendering * Update Indala26 rendering * Update Idteck rendering * Update Keri rendering * Update Nexwatch rendering * Update Jablotron rendering * Update Paradox rendering * Truncate long Hex string on scene_read_suceess * Fix formatting * Update AWID rendering * Update FDX-B rendering * Tweak string formatting in various screens * More read_success view tweaks * Fix formatting * Fix Pyramid brief rendering * Reset saved key menu when going back * Reset other menus on back where applicable * Update confirmation scenes * Update emulation scene * Update delete scene * Update raw read info screen * Update raw read scene, fix crash * Update raw read success scene * Update write scene * Always return to SceneSelectKey after saving * Update SceneWriteSuccess and SceneDeleteSuccess * Replace closing parens with dots * FL-3798: Fix special formatting in text_box * Simplify SceneReadSuccess * Fix crash when having a trailing newline in text_box * Bump API symbols version * Make PVS happy * Format sources Co-authored-by: あく <alleteam@gmail.com>
24 lines
776 B
C
24 lines
776 B
C
#include "../lfrfid_i.h"
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void lfrfid_scene_select_key_on_enter(void* context) {
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LfRfid* app = context;
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if(lfrfid_load_key_from_file_select(app)) {
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scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedKeyMenu);
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} else {
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// Always select "Saved" menu item when returning from this scene
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scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, LfRfidMenuIndexSaved);
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scene_manager_search_and_switch_to_previous_scene(app->scene_manager, LfRfidSceneStart);
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}
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}
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bool lfrfid_scene_select_key_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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bool consumed = false;
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return consumed;
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}
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void lfrfid_scene_select_key_on_exit(void* context) {
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UNUSED(context);
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}
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