unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_select_key.c
Georgii Surkov 64bd2f9c84
[FL-3677, FL-3798] RFID Improvements (#3524)
* Update saved_info and read_success scenes
* Update EM4100 rendering
* Update HIDExt rendering
* Update Gallagher rendering
* Update HidProx rendering
* Update IOProx rendering
* Update H10301 rendering
* Update PAC/Stanley rendering
* Add strcasecmp() to API, better manufacturer/name handling
* Update Viking rendering
* Update FDX-A rendering
* Update Pyramid rendering
* Update Indala26 rendering
* Update Idteck rendering
* Update Keri rendering
* Update Nexwatch rendering
* Update Jablotron rendering
* Update Paradox rendering
* Truncate long Hex string on scene_read_suceess
* Fix formatting
* Update AWID rendering
* Update FDX-B rendering
* Tweak string formatting in various screens
* More read_success view tweaks
* Fix formatting
* Fix Pyramid brief rendering
* Reset saved key menu when going back
* Reset other menus on back where applicable
* Update confirmation scenes
* Update emulation scene
* Update delete scene
* Update raw read info screen
* Update raw read scene, fix crash
* Update raw read success scene
* Update write scene
* Always return to SceneSelectKey after saving
* Update SceneWriteSuccess and SceneDeleteSuccess
* Replace closing parens with dots
* FL-3798: Fix special formatting in text_box
* Simplify SceneReadSuccess
* Fix crash when having a trailing newline in text_box
* Bump API symbols version
* Make PVS happy
* Format sources

Co-authored-by: あく <alleteam@gmail.com>
2024-03-29 12:32:43 +09:00

24 lines
776 B
C

#include "../lfrfid_i.h"
void lfrfid_scene_select_key_on_enter(void* context) {
LfRfid* app = context;
if(lfrfid_load_key_from_file_select(app)) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedKeyMenu);
} else {
// Always select "Saved" menu item when returning from this scene
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, LfRfidMenuIndexSaved);
scene_manager_search_and_switch_to_previous_scene(app->scene_manager, LfRfidSceneStart);
}
}
bool lfrfid_scene_select_key_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
bool consumed = false;
return consumed;
}
void lfrfid_scene_select_key_on_exit(void* context) {
UNUSED(context);
}